- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Amplitude Conversion
- Convert the target's Tremor or converted Tremor into another type of Tremor.
The existing Tremor's Potency and Count are kept on conversion.
- Amplitude Entanglement
- Combine the Tremor effect being entangled with the target's Tremor-type effects into Tremor - Superposition. Tremor Potency and Count are kept when entangled.
When Amplitude Conversion is applied to Tremor - Superposition, the converting Tremor effect is applied as an entanglement. Converted into Tremor at Turn End.
- Tremor - Chain
- - Clash Power -1 per 10 Tremor Potency (max 3)
- When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the effect's Potency
- Count decreases by 1 at Turn End
- (Affected in the same way by effects that increase or decrease Tremor Potency and Count)
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Time Moratorium
- - While this effect is active, take no damage and store it instead
- At Combat End, if Count is 1, take Sloth damage equal to (100+Potency×15)% of the stored damage, and trigger Tremor Burst equal to Potency
- At Turn End, Potency +1 and Count -1
- When Time Moratorium is applied again to a target that already has it, its Sloth damage and Tremor Burst trigger immediately and the buff is removed
- Bind
- For 1 turn, decrease Speed by the value.
- Borrowed Time
- If Count is 2 or more at Turn End,
- gain Haste, Clash Power Up, and Fragile equal to (Borrowed Time Count-1) next turn.
- If Bind exceeds the Haste gained next turn, Borrowed Time is removed at the next Turn Start and the bearer becomes Staggered.
If Count is 1 at Turn End, gain Bind equal to (Borrowed Time Potency-1)×2 next turn
At Turn End, Potency increases by 1 and Count decreases by 1
- Violent Collections
- -While this unit has Haste, Tremor Count this unit gains from own basic skills +1
-If this unit is faster than the target, damage +(Speed difference×3)% (max 15%)
- Clashable Guard
- On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.