English translation in progress. Untranslated passages remain in Japanese.

LCA Udjat Vanguard Team 3 Leader Outis Identity artwork

IDENTITY 1114 · Season 7

LCA Udjat Vanguard Team 3 Leader

HP
258
Speed
4-7
Offense Lv.
66/67/68
Defense Lv.
68
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Sloth: 2 cardsGloom: 1 card + GuardPride: 3 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

Maintain The Udjat [Vanguard] to lower enemy Coins' Heads chance while enhanced S2 and S3 win clashes from turn 1. Aggro and Protection also let her shield allies.

Core Mechanics

  • The Udjat [Vanguard]: Maximum 2, decreasing by 1 at Turn End. +3 to minimum and maximum Speed, and 1 Protection at Combat Start. On the first Clash exchange, it halves the chance of all of the target's Coins landing Heads, and when she is the main target of a one-sided attack, it halves the Heads chance of the first Coin (once per skill, 3 times per turn). While she has it, S1 gains +1 Clash Power, S2 gains +2 Clash Power and +30% damage (Uptie Ⅳ), and S3 gains +50% damage (Uptie Ⅳ).
  • Gaining The Udjat: Through the combat passive Vanguard Team (3 Gloom Resonance; unlocked at Uptie Ⅱ), she gains 2 Udjat at Combat Start (+5% damage per Protection, up to 15%). Through the always-active The Scepter of Horus - Replica, she gains 1 Udjat at Turn Start if an enemy has a Panic Type change effect. Blue Sand, inflicted by Coin Ⅱ of S3 (3 next turn), changes the Panic Type of targets with SP.
  • S3 — The Vanguard will See it Done: Coins Ⅰ and Ⅲ spend 2 LCA Fracture Rounds each, with +30% damage per round spent and +1 Base Power per round to be spent. After the attack, she reloads if she has 2 or fewer Fracture Rounds (5 times per battle). Without ammo, the attack is cancelled. Coin Ⅱ inflicts 2 Sinking, 3 Blue Sand, and 1 Gloom Resist Down; Coin Ⅲ triggers Tremor Burst and also inflicts 1 Gloom Fragility if the target's SP is below 0.
  • Sheut Fracture: A special Sinking (up to 10). Inflicts 2 on S1 and S2 Clash Wins, and 1 on basic attack skill hits while she has Udjat (up to 15 per turn; extra equal to rounds spent when Fracture Rounds are spent). +1% damage taken from Sloth and Gloom skills per point; on reaching its maximum, the bearer gains 1 Gloom Fragility, takes Gloom damage equal to its Sinking Potency, and it disappears.
  • Covering ability: S1, S2, and S3 grant 3, 5, and 8 Aggro next turn. The Defense skill Composure (Gloom; its Sin affinity is added at Uptie Ⅳ) grants 1 Protection while she has Udjat, Shield of 5% of max HP per Protection (up to 15%), and inflicts 3 Sinking on attackers while the Shield lasts (3 times per turn). Protection gained from basic skills and Udjat totals up to 5 per turn.
  • Sinking and Tremor bonuses: Each attack skill gains +1 Coin Power per 6 combined Sinking and Tremor on the target (up to 2; S3 gains +1 at 6 or more).

How to Use

On turn 1, build 3 Gloom Resonance to gain Udjat through Vanguard Team. Her own Gloom skills are only S3 and her Defense skill (Uptie Ⅳ), so keep allies' Gloom skills in hand to form the Resonance. While she has Udjat, S2 combines high Clash Power and damage, so use it as her main skill. After that, keep replenishing Udjat at Turn Start through S3's Blue Sand or Panic Type change effects inflicted by allies (for example, Echoes of the Manor). Her Tremor Potency infliction is small, just 2 Tremor from Coin Ⅲ of S2, so pairing her with allies who stack Tremor or Sinking makes the combined Sinking and Tremor bonus conditions easier to meet. A Sinking team is the best fit.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Khopesh Swordplay

PrideSlashSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use This skill slot gains 3 next turn

On Use Coin Power +1 per 6 combined and on the target (max 2)

On Use Clash Power +1 if this unit has

On Clash Win Inflict 2

ⅠOn Hit Increase Count by 1

On Hit Increase Count by 1

ⅡOn Hit Gain 1 next turn (1 time per 1 turn)

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

The Scepter of Horus - Replica

NoneAlways active

At Turn Start, if an enemy has a Panic Type change effect, gain 1

If this unit has , inflict 1 when a basic attack skill hits (max 15 per 1 turn)

-When consuming , inflict more equal to the consumed

The total gained from own basic skills and cannot exceed 5 per 1 turn

※Active while deployed in battle

Combat Passive

Vanguard Team

Gloom ×3Resonance

Damage +5% per 1 own (max 15%)

At Combat Start, gain 2

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Eagle Eye

Gloom ×3Resonance

At Combat Start, give 1 next turn to the 1 ally with the lowest HP percentage

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
The Udjat [Vanguard]
-Max: 2 -Minimum and maximum Speed +3 -At Combat Start, gain 1 Protection -During combat, apply the following effects (1 time per skill, 3 times per 1 turn) - Halve the Heads chance of Coin 1 of One-Sided Attack skills targeting this unit as the main target - At Clash Start, halve the Heads chance of all the target's Coins in the 1st Clash - If the target's Coins are Minus Coins, the above applies as the Tails chance -Decreases by 1 at Turn End
Sheut Fracture
-Max: 10 -Special Sinking -Damage taken from Sloth and Gloom skills +1% per 1 -When the value reaches maximum, gain 1 Gloom Fragility (1 time per 1 turn), take Gloom damage equal to own Sinking Potency, and this effect is removed (Sinking Count decreases by 1) -If the bearer dies with this effect, give half of the value to the 1 ally with the highest SP (rounded down) -At Turn Start, removed if no LCA Identity is deployed
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
LCA Fracture Round
-Max: 16 -Special Ammo -Consumed when using specific skills -The attack is cancelled when there is no Ammo
Blue Sand
-On Clash Lose, own Sinking Count increases by 1 (3 times per 1 turn) -For targets with SP, the Panic Type changes to Blue Sand -For targets without SP, minimum and maximum Speed -1 -Decreases by 1 at Turn End -This effect does not stack; it is refreshed -Some enemies with SP whose Panic Type cannot be changed receive the effect for targets without SP instead ※Blue Sand Panic effects -Low Morale: own Clash Power -1, minimum and maximum Speed -1 -Panic: own Clash Power -2, minimum and maximum Speed -1
Gloom Resist Down
The target's Gloom resistance increases by (value×0.1)
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances