- Aggro
- In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
- SinkingShared mechanics →
- When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- The Udjat [Vanguard]
- -Max: 2
-Minimum and maximum Speed +3
-At Combat Start, gain 1 Protection
-During combat, apply the following effects (1 time per skill, 3 times per 1 turn)
- Halve the Heads chance of Coin 1 of One-Sided Attack skills targeting this unit as the main target
- At Clash Start, halve the Heads chance of all the target's Coins in the 1st Clash
- If the target's Coins are Minus Coins, the above applies as the Tails chance
-Decreases by 1 at Turn End
- Sheut Fracture
- -Max: 10
-Special Sinking
-Damage taken from Sloth and Gloom skills +1% per 1
-When the value reaches maximum, gain 1 Gloom Fragility (1 time per 1 turn), take Gloom damage equal to own Sinking Potency, and this effect is removed (Sinking Count decreases by 1)
-If the bearer dies with this effect, give half of the value to the 1 ally with the highest SP (rounded down)
-At Turn Start, removed if no LCA Identity is deployed
- Protection
- For 1 turn, decrease damage taken from skills proportional to the value (max 10).
- LCA Fracture Round
- -Max: 16
-Special Ammo
-Consumed when using specific skills
-The attack is cancelled when there is no Ammo
- Blue Sand
- -On Clash Lose, own Sinking Count increases by 1 (3 times per 1 turn)
-For targets with SP, the Panic Type changes to Blue Sand
-For targets without SP, minimum and maximum Speed -1
-Decreases by 1 at Turn End
-This effect does not stack; it is refreshed
-Some enemies with SP whose Panic Type cannot be changed receive the effect for targets without SP instead
※Blue Sand Panic effects
-Low Morale: own Clash Power -1, minimum and maximum Speed -1
-Panic: own Clash Power -2, minimum and maximum Speed -1
- Gloom Resist Down
- The target's Gloom resistance increases by (value×0.1)
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Fragile
- For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).