- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Damage Up
- For 1 turn, increase damage dealt with skills proportional to the value (max 10).
- Fragile
- For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
- Burn
- At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
- Bleed
- When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
- Tremor
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Rupture
- When hit by an attack skill, take fixed damage equal to the Potency.
After taking damage, reduce Count by 1.
- Sinking
- When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.