English translation in progress. Untranslated passages remain in Japanese.

Holiday Outis E.G.O artwork

E.G.O 1105 · HE

Holiday

OutisWrathSandorf?S3 event exclusive
Risk Level
HE
SP Cost
25/25/38
Resource Cost
Lust ×2Sloth ×1Pride ×3Envy ×2E.G.O usable with these resources →
Resistance
×0.5×1×1×0.75×2×1×2

GUIDEMechanics and How to Use

At a Glance

A support-leaning Wrath Blunt E.G.O that restores SP to low-SP allies and hands out Damage Up while also attacking with Tremor Burst.

Core Mechanics

  • SP recovery and buffs: After the attack, restores 20 SP to the 2 allies with the lowest current SP (3 at Threadspin Ⅲ, 4 at Ⅳ) and gives them 1 Damage Up for the Sin with the most Resonance.
  • Tremor Burst: Coin Ⅰ triggers Tremor Burst on hit. Power 20–31 with 3 Attack Weight.
  • Passive — Fair Presents: When giving a positive effect to an ally other than herself, inflicts 1 Potency of one of Burn, Bleed, Tremor, Rupture, or Sinking on a random enemy (up to 5 times per turn).
  • Corrosion skill: Cannot distinguish friend from foe and costs 10% HP; in addition to SP damage and Tremor Burst, it inflicts Fragility for the Sin with the most Resonance (4 Attack Weight at Threadspin Ⅲ, 5 at Ⅳ).

How to Use

  • Damage Up only lasts that turn, so pair it with a fast Identity and fire it first so it benefits allies.
  • It requires a heavy 8 resources: 2 Lust, 1 Sloth, 3 Pride, and 2 Envy, with a Sanity cost of 25.
  • The debuffs inflicted are random and small, so it is safest to treat the passive as a supplement.
  • Its resistances are Fatal to Gloom and Envy and Ineffective against Wrath.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Fair Presents.
  • Ⅲ: Awakening's healing and buff targets increase to 3, and Corrosion's Attack Weight becomes 4 and Fragility 2.
  • Ⅳ: Targets increase to 4, Corrosion's Attack Weight becomes 5, and Fragility applies on hit.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
20~31
Base Power
20
Coin Power
+11
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
3

ⅠOn Hit

After Attack Give 1 DMG Up of the most common Resonance Sin to the 2/3/4 allies with the lowest current SP

After Attack The 2/3/4 allies with the lowest current SP recover 20 SP

Corrosion

Corrosion skill

BluntBlunt
Clash Power
19~34
Base Power
34
Coin Power
-15
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
53 → 4 → 5

Indiscriminate Attacks random targets

Before Attack Lose 10% of own Max HP

ⅠOn Hit Deal 10 SP damage to the target

On Hit

On Tails Hit/On Hit Inflict 1/2 Fragility of the most common Resonance Sin

On Tails Hit Gain 1 DMG Up of the most common Resonance Sin

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Fair Presents

When giving a positive effect to another ally with skill or Coin effects, inflict 1 Potency of 1 random effect among , , , , and on 1 random enemy. (Max 5 triggers per 1 turn. Max 5 per 1 enemy; on a random part for Abnormalities.)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Cinq Assoc. South Section 4: Her S1 is Pride and S3 is Lust, supplying resources, and S1 and S3 grant Haste, making it easy to secure Speed.
  • T Corp. Class 3 VDCU Staff: Her S1 is Pride, S2 and Defense skill Sloth, and S3 Lust, covering the resources, and as a Tremor Identity she meshes with Tremor Burst.

KEYWORDSEffect Glossary

Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Burn
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Rupture
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.