English translation in progress. Untranslated passages remain in Japanese.

Cinq Assoc. South Section 4 Outis Identity artwork

IDENTITY 1106 · Standard

Cinq Assoc. South Section 4

HP
265
Speed
4-7
Offense Lv.
64
Defense Lv.
68
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Lust: 1 cardGloom: 2 cardsPride: 3 cards + Evade
Resistance
Slash×2.0Pierce×0.5Blunt×1

GUIDEMechanics and How to Use

At a Glance

An evade tank that draws attacks through Aggro on her attack skills, then repeatedly avoids them with the high-skill-level Retraite. S2 Punition is her main attack.

Core Mechanics

  • Defense skill — Retraite: Skill Level Identity Lv +5, Clash Power 5–15. The faster she is than the attacker, the higher its Coin Power, +1 per point of Speed difference (up to 3; +1 if faster at lower Uptie). Grants 1 Poise on a successful Evade (up to 10, 5 at lower Uptie).
  • Aggro and Haste: S1 Marche grants 2 Haste and 3 Aggro next turn on use (1 at lower Uptie). S2 also grants 4 Aggro next turn on use (2 at lower Uptie).
  • Combat passive — Redirect (3 Pride Owned; unlocked at Uptie Ⅱ): On a successful Evade, gains 1 Haste next turn and pushes her own Stagger Threshold back by 5 (up to 3 times; only Haste at lower Uptie).
  • S2 — Punition: +2 Coin Power if she is faster than the target (+1 at lower Uptie). Grants +2 Poise Count on use, 2 Poise with Coin Ⅰ, and inflicts 2 Bind next turn on Coin Ⅱ hit (1 at lower Uptie).
  • S3 — Balestra Fente: 1 Coin (8–22). +4 Final Power with 7 or more Poise (+2 at lower Uptie). On hit, inflicts Declared Duel - Outis (+1 Clash Power in Clashes against the marked target, 1 Haste next turn on hitting attacks, up to 4 times per turn) and gives 2 Haste next turn to the 2 slowest allies (1 at lower Uptie).

How to Use

In Focused Encounters, take Aggro with S1 and S2, then evade the gathered attacks all together with Retraite the next turn. The more she outspeeds them, the stronger the Evade, and each successful Evade grants Haste and pushes back her Stagger Threshold through Redirect, so the more she keeps evading, the easier it is to maintain Speed and durability. S2 is her main attack, and S3 is for dealing with high-rolling enemy skills or applying Declared Duel to a single boss. Evade is unreliable at low SP, so securing SP is a challenge. Her contribution to damage is small.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Marche

PridePiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv-1
Attack Weight
1

On Use Gain 2 next turn

On Use This slot gains 1/3 next turn

ⅠOn Heads Hit/On Hit Gain 1 Count

ⅡOn Heads Hit/On Hit Gain 1 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Redirect

Pride ×3Owned

On Evade, gain 1 next turn/and push back own Stagger Threshold by 5 (max 3 times)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Mentor's Counsel

Pride ×3Resonance

If the 1 fastest ally is faster than all enemies, that ally gains Clash Power +1

If that ally is a Cinq Association Fixer, they also deal +10% Pierce damage

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Sunshower: A Poise Identity whose S3 has a Critical damage increase, meshing with the Critical Hit effects.
  • Holiday: Her S1 is Pride and S3 is Lust, supplying resources, and S1 and S3 grant Haste, making it easy to secure Speed.

KEYWORDSEffect Glossary

Haste
For 1 turn, increase Speed by the value.
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Bind
For 1 turn, decrease Speed by the value.
Declared Duel - Outis
When the character who declared the duel Clashes with the character bearing it, Clash Power +1, and on hitting an attack, gain 1 Haste next turn (max 4 times per 1 turn) Removed if the declaring character inflicts this effect on another target. Replaced if another character's Declared Duel is inflicted.

Combat glossary →Review combat basics such as Clashes, SP, and resistances