English translation in progress. Untranslated passages remain in Japanese.

Lobotomy E.G.O::Magic Bullet Outis Identity artwork

IDENTITY 1107 · Walpurgis Night

Lobotomy E.G.O::Magic Bullet

OutisFormer L Corp.Lobotomy HeadquartersE.G.O GearBurn Identities
HP
214
Speed
3-7
Offense Lv.
68/68/70
Defense Lv.
62
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 3 cardsPride: 3 cards + Guard
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

Pair with Burn-applying allies, then use special Burn Dark Flame to lower Defense Level and add Pride damage equal to Dark Flame × Burn. Build roughly 3–4 Magic Bullets, then use S3 Magic Bullet Fire to shoot multiple enemies together.

Core Mechanics

  • Dark Flame: A special Burn (up to 7). Lowers the target's Defense Level by its value, deals (value × target's Burn) Pride damage at Turn End, then disappears. S1 Ignition's Coin Ⅰ inflicts 1 Dark Flame next turn, and Coin Ⅱ of S1 and S2 inflicts Burn equal to the target's Dark Flame. She has no effects that increase Burn Count.
  • S2 — Detonate Magic Bullet: On Coin Ⅰ hit, if Magic Bullet is below 4, Magic Bullet increases by 1 and inflicts Dark Flame equal to Magic Bullet next turn. At 4 or more, this effect does not trigger.
  • Magic Bullet and S3: Magic Bullet has a maximum of 7. Before attacking, S3 increases Magic Bullet by 1, and its Attack Weight becomes the Magic Bullet value (multiple targets at 2 or more). The more Magic Bullet, the higher S3's Base Power and Coin Power, and on hit it inflicts Dark Flame equal to Magic Bullet next turn. At 7, it resets to 0 after the attack.
  • SP cost: Before attacking, S3 lowers her SP by (Magic Bullet − 1)×5, and at 10 or less SP, there is a 50% chance it attacks without distinguishing friend from foe. The Defense skill The Price of a Bullet increases Magic Bullet by 1 (once per turn) and gains +2 Final Power per Magic Bullet, but lowers her SP by the Magic Bullet count when it ends.
  • Burn bonuses: S1 gains +1 Coin Power per 3 Burn on the target (up to 3), S2 +1 per 6 Burn (up to 3), and S3 +1% damage per Burn on the target (up to 30%).
  • Combat passive — The Marksman's Smoking Pipe (3 Pride Owned; unlocked at Uptie Ⅱ): If the main target's Defense Level is lowered by 4 or more, she gains Poise equal to the main target's Burn before attacking (up to 20 per turn; Burn ÷ 2 at lower Uptie).

How to Use

Put her in a team with many allies who can apply and maintain Burn, and stack Dark Flame with S1 and S2 to grow the Turn End Pride damage. S2 is the center of Dark Flame infliction, but it loses that effect at 4 or more Magic Bullet. S3 adds 1 Magic Bullet before attacking and only resets to 0 at 7, so landing S2 at 3 brings it to 4, and firing S3 afterward brings it to 5. From then on, S2's Dark Flame infliction stays stopped until it resets at 7, and it does not recover naturally. Aim to finish things around 3–4 Magic Bullets. The more Magic Bullet, the larger S3's SP cost and the higher the risk of friendly fire, so check her SP before firing. Building Magic Bullet all at once with the Magic Bullet E.G.O and then resetting with S3 keeps things cycling. Allies who can restore SP make her easier to handle.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Ignition

WrathBluntBlunt
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1

Coin Power +1 per 3 on the target (max 2/3)

ⅠOn Heads Hit/On Hit Inflict 1 next turn

ⅡOn Hit Inflict equal to the target's

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

The Marksman's Smoking Pipe

Pride ×3Owned

If the main target's Defense Level is reduced by 4 or more, gain equal to (main target's ÷2/) before attacking (max 20 per 1 turn)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Request Work

Pride ×3Resonance

The 1 ally with the highest SP deals +10% damage with E.G.O skills

E.G.O skills that consume 7 or more E.G.O resources deal +5% more damage

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Magic Bullet: The dedicated Identity whose passive Burn infliction is strengthened to the number of Magic Bullets; her S2, S3, and Defense skill are Pride, supplying the required affinity, and her S3 Magic Bullet Fire resets Magic Bullets at 7.

KEYWORDSEffect Glossary

BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Dark Flame
-Special Burn -Max: 7 -The target's Defense Level decreases by this value -At Turn End, deal Pride damage equal to (value×target's Burn) and the effect is removed.
Magic Bullet
-Max: 7 -The value changes with the use of specific skills - [Lobotomy E.G.O::Magic Bullet Outis Identity only] - Skill 3's Base Power and Coin Power increase as the value rises
PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances