English translation in progress. Untranslated passages remain in Japanese.

Magic Bullet Outis E.G.O artwork

E.G.O 1108 · HE

Magic Bullet

OutisPrideDer Freischütz? (LC) (LoR)Walpurgisnacht event exclusive
Risk Level
HE
SP Cost
25/30/45
Resource Cost
Wrath ×2Lust ×2Pride ×4E.G.O usable with these resources →
Resistance
×0.75×1×2×1×1×0.5×2

GUIDEMechanics and How to Use

At a Glance

A Pride E.G.O whose Pierce attack changes with the number of Magic Bullets, handing out heavy Burn and Dark Flame and chaining into the Magic Bullet Identity's Magic Bullet Fire.

Core Mechanics

  • Spending Magic Bullets: If Magic Bullet is 0 before attacking, she gains 1. The bullet fired is determined by the Magic Bullet value, and the effect changes greatly from the 1st to the 7th (the 6th grants +6 Attack Weight; the 7th grants +200% damage but she dies at the end of the attack).
  • Replenishing Magic Bullets: After the attack, she gains Magic Bullets equal to the highest Resonance (1–4).
  • Burn and Dark Flame: Coin Ⅰ inflicts Burn and Dark Flame equal to the number of Magic Bullets on hit. Dark Flame lowers Defense Level and deals (value × target's Burn) Pride damage at Turn End.
  • Damage from Burn: +1% damage per 3 Burn on the target, up to 10%. 2% (up to 20%) at Threadspin Ⅲ and 3% (up to 30%) at Ⅳ.
  • Passive — Seven Bullets: Basic attack skills inflict (Magic Bullet ÷ 3) Burn on hit. For the Magic Bullet Identity, it inflicts Burn equal to the number of Magic Bullets (up to 3 times per turn). If the target's Burn Potency is 30 or more, it inflicts 1 Dark Flame instead (up to 2 times per turn).

How to Use

  • The Magic Bullet Identity is its main user, and the basic flow is likely adding Magic Bullets with this, then emptying them with Magic Bullet Fire.
  • Dark Flame's damage scales with the enemy's Burn (value × target's Burn), so stack Burn first before firing.
  • With few Magic Bullets, it inflicts little Burn and Dark Flame on hit.
  • Emptying them at 7 Magic Bullets resets Magic Bullets for the Magic Bullet Fire Identity. The 7th bullet kills her at the end of the attack.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Seven Bullets. It affects Burn teams' damage.
  • Ⅲ: The Burn-based damage increase becomes 2%, and the Dark Flame applied to all Burning enemies when the main target is defeated increases to 3.
  • Ⅳ: The Burn-based damage increase becomes 3%, and Dark Flame on kills increases to 4. Whether it is worth the Threadspin cost is doubtful, so it is likely a low priority.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
22~36
Base Power
22
Coin Power
+14
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

Damage +1/2/3% per 3 on the target (max 10/20/30%)

Before Attack If is 0, gain 1 .

-The bullet fired depends on the value

- (1)

- (2)

- (3)

- (4)

- (5)

- (6)

- (7)

After Attack Gain equal to the highest Resonance (min 1, max 4)

After Attack If the main target died, inflict 2/3/4 on all enemies with

ⅠOn Hit Inflict equal to

On Hit Inflict equal to (1 time per 1 target per 1 turn)

Corrosion

Corrosion skill

PiercePierce
Clash Power
20~40
Base Power
40
Coin Power
-20
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
1

Indiscriminate

Attacks random targets

Damage +1/2/3% per 3 on the target (max 10/20/30%)

Before Attack If is 0, gain 1 .

-The bullet fired depends on the value

- (1)

- (2)

- (3)

- (4)

- (5)

- (6)

- (7)

After Attack Gain equal to the highest Resonance (min 1, max 4)

After Attack If the main target died, inflict 3/5/7 on all enemies with

ⅠOn Hit Inflict equal to

On Hit Increase Count by (÷3/2) (rounded down)

On Hit Inflict equal to (1 time per 1 target per 1 turn)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Seven Bullets

-When a basic attack skill hits, inflict equal to own (÷3)

-For Lobotomy E.G.O:: Outis, inflict equal to own instead (max 3 times per 1 turn)

-If the target has 30+ Potency, inflict 1 instead of the above (max 2 times per 1 turn)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Lobotomy E.G.O::Magic Bullet: The dedicated Identity whose passive Burn infliction is strengthened to the number of Magic Bullets; her S2, S3, and Defense skill are Pride, supplying the required affinity, and her S3 Magic Bullet Fire resets Magic Bullets at 7.
  • The House of Spiders: The Middle Nursefather: An Identity who inflicts Burn and Bleed, whose S1 is Lust, supplying the required Lust.

KEYWORDSEffect Glossary

Burn
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Magic Bullet
-Max: 7 -The value changes with the use of specific skills -[Lobotomy E.G.O::Magic Bullet Outis Identity only] - Skill 3's Base Power and Coin Power increase as the value rises
The First Magic Bullet
-Damage +20% -Advance the target's Stagger Threshold by the damage dealt (max 30)
The Second Magic Bullet
-Damage +10% -Deals damage to targets other than the main target (up to 4 targets); the main target takes 0 damage -Inflict 3 Paralyze on hit
The Third Magic Bullet
-Damage +20% -Weight +2 before the attack starts -On hit, inflict 2 Attack Power Down and 10 Burn on the target
The Fourth Magic Bullet
-Damage +30% -Weight +3 before the attack starts -On hit, advance the target's Stagger Threshold by the damage dealt (max 20), and inflict 3 Fragile next turn
The Fifth Magic Bullet
-Damage +30% -Weight +4 before the attack starts -On hit, inflict 10 Burn on the target. Inflict 4 Offense Level Down and 4 Defense Level Down next turn
The Sixth Magic Bullet
-Attack Weight +6 before the attack starts -Advance the target's Stagger Threshold by the damage (max 30) -Reuse the Coin per 7 Burn on the main target (max 2 reuses) -Plus Coin skills' Base Power -16 -Minus Coin skills' Base Power -22 -Plus Coin Power -8 -Minus Coin Power -12
The Seventh Magic Bullet
-Damage +200% -Damage +2.5% per 1% HP the target has lost (max 200%) -Before the attack starts, if the target's or this unit's Pierce resistance is below 2.0, change it to Fatal (×2.0) for this attack only -Dies when the attack ends
Dark Flame
-Special Burn -Max: 7 -The target's Defense Level decreases by this value -At Turn End, deal Pride damage equal to (value×target's Burn) and the effect is removed.