English translation in progress. Untranslated passages remain in Japanese.

Dimension Shredder Outis E.G.O artwork

E.G.O 1107 · HE

Dimension Shredder

OutisEnvyWayward PassengerS4 event exclusive
Risk Level
HE
SP Cost
25/30/45
Resource Cost
Wrath ×1Gloom ×3Pride ×1Envy ×4E.G.O usable with these resources →
Resistance
×2×0.75×1×1×2×1×0.5

GUIDEMechanics and How to Use

At a Glance

A multi-target Envy Slash E.G.O for Charge Identities that pays HP to replenish Charge and immediately spends it to boost damage (4 Attack Weight at Threadspin Ⅳ).

Core Mechanics

  • Replenishing and spending Charge: If Charge is below 10, she pays 15% of her max HP (10% at Threadspin Ⅳ) to gain 10 Charge (HP does not drop to 0). Before attacking, she spends up to 40 Charge, +1% damage per point (up to 10%, 20% at Threadspin Ⅲ, 30% at Ⅳ).
  • Dimensional Rift: Coin Ⅰ inflicts (Charge − 1) Dimensional Rift on hit (up to 1, 2 at Threadspin Ⅲ). It turns into Rupture Count at Turn End.
  • Load and Haste: On hit, she gains 1 Haste and 1 Load next turn per Charge (with a cap; up to 1 per skill, 2 at Threadspin Ⅲ, 3 at Ⅳ). Load increases the damage of attacks that spent Charge.
  • Attack Weight increase: +1 Attack Weight at a highest Resonance of 4 or more (3 or more at Threadspin Ⅲ). At Threadspin Ⅳ, it increases by (highest Resonance − 2), up to 2.
  • Passive — Rambling Man: +5 maximum Charge. Skills that spend Charge gain +2% damage per (Charge − 1), up to 10%.

How to Use

  • The more Charge she has built when firing, the more damage it deals, so work it into Charge Identity teams.
  • It requires a heavy 1 Wrath, 3 Gloom, 1 Pride, and 4 Envy, with an Awakening Sanity cost of 25.
  • The Corrosion skill is an enhanced version of the same mechanism with a larger damage increase (+2% per Charge), but it attacks friend and foe alike.
  • Its resistances are Fatal to Wrath and Gloom and Ineffective against Envy.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Rambling Man.
  • Ⅲ: The damage increase cap becomes 20%, Dimensional Rift up to 2, and the Attack Weight condition relaxes.
  • Ⅳ: Attack Weight becomes 4, the HP cost drops to 10%, and the damage increase cap becomes 30%.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
21~30
Base Power
21
Coin Power
+9
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
43 → 4

Before Attack Attack Weight +1 if the highest Resonance is 4/3 or more/Attack Weight increases by (highest Resonance-2) (max 2)

Before Attack If own Count is below 10, spend 15/10% of Max HP to gain 10 Count (this damage cannot reduce HP to 0; rounded down)

Before Attack Consume up to 40 Count for damage +1% per 1 consumed (max 10/20/30%)

ⅠOn Hit Inflict equal to (-1) (max 1/2)

On Hit Gain 1 and 1 next turn per (max 1/2/3 per 1 skill)

On Kill Gain 2 Count

Corrosion

Corrosion skill

SlashSlash
Clash Power
19~32
Base Power
32
Coin Power
-13
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
43 → 4

Indiscriminate Attacks random targets

Before Attack Attack Weight +1 if the highest Resonance is 4 or more/Attack Weight increases by (highest Resonance-2) (max 2)

Before Attack If own Count is below the maximum, spend (missing Count×1.5/1.2/1)% of Max HP to gain Count up to the maximum (max gained: 30/this damage cannot reduce HP to 0; rounded down)

Before Attack Consume up to 40 Count for damage +2% per 1 consumed (max 20/40/60%)

ⅠOn Hit Inflict equal to (-1) (max 2/6)

On Hit Gain 1 and 1 next turn per (max 2/3 per 1 skill)

On Kill Gain 2 Count

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Rambling Man

Maximum Count +5

Skills that consume Count deal +2% damage per (-1) (max 10%)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • W Corp. L3 Cleanup Captain: An Identity who increases and spends Charge, whose S1 and Defense skill are Pride, S2 Envy, and S3 Gloom, also supplying the required affinities.

KEYWORDSEffect Glossary

Charge
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Dimensional Rift
At Turn End, increase Rupture Count by this value, then remove this effect.
Haste
For 1 turn, increase Speed by the value.
Load
- Maximum value: 6 - Damage of attack skills that consumed Charge Count +2.5% per value (max 15%) - If the bearer is a W Corp. employee, applies as +5% per value instead (max 30%) - Disappears at Turn End