English translation in progress. Untranslated passages remain in Japanese.

W Corp. L3 Cleanup Captain Outis Identity artwork

IDENTITY 1110 · Standard

W Corp. L3 Cleanup Captain

HP
221
Speed
3-7
Offense Lv.
65
Defense Lv.
65
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Gloom: 1 cardPride: 3 cards + GuardEnvy: 2 cards
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A W Corp. buffer that spends 6 Charge Count on S2 Charged Leap to grant Charge Barrier to herself and 2 allies, improving the whole Charge team's Shield and Charge supply. Slow to start and better suited to longer fights.

Core Mechanics

  • S2 — Charged Leap: On use, spends 6 of her Charge Count for +1 Coin Power (+1 Base Power at lower Uptie). If spent, gives (Charge + 2) Charge Barrier to herself and the 2 allies with the least Charge Count (up to 8, up to 2 times per turn; Charge + 1, up to 7, once at lower Uptie). Coin Ⅱ inflicts 1 Bind next turn on hit, plus 2 more if Charge was spent.
  • Charge Barrier: Grants Shield of value×3 (×5 for W Corp. employees). It decreases by 1 when that Shield is lost, and at Turn End the bearer gains Charge Count equal to its value, after which the Charge Barrier and Shield disappear.
  • Gaining Charge Count: S1 Ripple adds +2 on use and +2 with Coin Ⅱ. S2 adds +2 on use and +2 each with Coins Ⅰ and Ⅱ (+1 each at lower Uptie). The Defense skill Deploy Plasma adds +2 on use (up to 3 times per turn, 2 at lower Uptie). S1 gains +1 Base Power at 4 or more Charge Count and +1 Clash Power per 5 Charge Count (up to 2).
  • S3 — Rip Dimension: On Coin Ⅳ hit, her Charge Count increases by (5 − Charge). Spending 15 Charge Count (or all of it, if she has 2 or more Charge and 7–14 Charge Count) grants +2 Coin Power (+1 at lower Uptie). At Combat Start, it gives Load (more damage for attack skills that spent Charge Count, doubled for W Corp. employees) to herself and allies with Charge (up to the highest Resonance).
  • Combat passive — Overcharge / Cleanup Order (3 Envy Owned; unlocked at Uptie Ⅱ): Gains 1 Charge Potency each time she spends a cumulative 10 Charge Count during battle. At Turn End, gives 1 Clash Power Up next turn to (Charge value) W Corp. employees including herself, starting from the back of team order (up to 5).

How to Use

Build Charge Count with S1 and her Defense skill, and once it reaches 6 or more, spend it with S2 to hand out Charge Barrier to herself and 2 allies. Repeating this lets Charge allies endure with Shield while replenishing Charge Count, with larger Shield for W Corp. employees. Early on, before she has Charge, she can also fire S3 to gain Charge Count (there is little point in saving it). Without Gifts or ally support, she cannot use S2's spending effect on turn 2, so she starts slowly. The longer the fight, the more Charge Potency and the passive's Clash Power Up grow.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Ripple

PrideBluntBlunt
Clash Power
3-113-9 → 3-11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1

On Use Base Power +1 at 4+ own Count

On Use Clash Power +1 at 4/6+ own Count/Clash Power +1 per 5 own Count (max 2)

On Use Gain 2 Count

ⅡOn Hit Gain 1/2 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Overcharge / Cleanup Order

Envy ×3Owned

During battle, gain 1 Potency each time a total of 10 own Count is consumed

At Turn End, give 1 Clash Power Up next turn to () W Corp. employees including this unit, from the back of team order (max recipients: 5)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Refraction

Envy ×4Resonance

At Turn Start, the 1 ally with the most Count deals +10% damage with skills that consume 7+ Count (1 time per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Dimension Shredder: An Identity who increases and spends Charge, whose S1 and Defense skill are Pride, S2 Envy, and S3 Gloom, also supplying the required affinities.

KEYWORDSEffect Glossary

ChargeShared mechanics →
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Charge Barrier
Gain a Shield equal to Charge Barrier × 3. When Shield equal to Charge Barrier × 3 is lost, reduce Charge Barrier by 1. (For W Corp. employees, use ×5 instead of ×3.) At Turn End, gain Charge Count equal to Charge Barrier, then lose Charge Barrier and the Shield granted by it.
Bind
For 1 turn, decrease Speed by the value.
Load
- Maximum value: 6 - Damage of attack skills that consumed Charge Count +2.5% per value (max 15%) - If the bearer is a W Corp. employee, applies as +5% per value instead (max 30%) - Disappears at Turn End
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances