A Ring Identity that uses S2 Sanguine Painting against enemies with many negative effects, rapidly adding Bleed Count through probabilistic Coin reuse. Prepares enemies for allies that rely on Bleed Count in Ring or Bleed teams.
Core Mechanics
S2 — Sanguine Painting: +2 Clash Power if the target has at least 6 Bleed (+1 at lower Uptie). On Coin Ⅱ hit, reuses the Coin with a chance of 40% (20% at lower Uptie) plus 20% per negative effect on the target (up to 2 times per skill). Each hit adds +1 Bleed Count, and +1 more when reused by her own Coin effect.
Adding negative effects: Through the combat passive Multitude of Dots (4 Lust Owned; unlocked at Uptie Ⅱ), at Combat Start, she inflicts 2 of a random one of Burn, Bleed, Tremor, Rupture, or Sinking on the 2 enemies with the fewest negative effects (1 at lower Uptie). Coin Ⅱ of S3 Artwork Inspection also inflicts 3 Bleed and 3 of a random one.
S3 — Artwork Inspection: +12.5% damage per negative effect on the target (up to 50%; 10%, up to 30%, at lower Uptie). On use, gives 1 Haste next turn to the allies on both sides of her on the dashboard. If the target is staggered or dead after the attack, gives 1 Pierce DMG Up next turn to the 1 ally with the highest SP other than herself.
Treated as a Bleed Identity: Through the passive Sanguine Pointillist, she is treated only as a Bleed-inflicting Identity, even though she has skills that inflict random status effects.
S1 — Dotting: 2 Coins, each inflicting 1 Bleed on Heads Hit. +1 Clash Power if the target has at least 6 Bleed, and +1 Coin Power at 10 or more.
How to Use
Increase the types of negative effects on enemies with Multitude of Dots and S3's random infliction, then land S2 to raise its reuse chance and extend Bleed Count. S2's Bleed Count increase caps at +5 (+1 on Coin Ⅱ hit and +2 on each reuse hit, up to 2), and Bleed Count drops by 1 with each Coin check, so S2 alone may not reach 6. It is used to add on top of existing Bleed Count. She cannot inflict much Bleed Potency herself either, so pair her with allies who stack Bleed. Yi Sang's The Ring Pointillist Student has S2 Sanguine Pointillism and S3 Hematic Coloring, which gain +1 Coin Power per 3 Bleed Count on the target (up to 2), so her groundwork of extending Bleed Count fits well. Treat S3 as a way to hand out Haste and Pierce DMG Up to allies. Her Clash strength and durability are lowish, so she is safest used as a keyword member in Ring and Bleed teams.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Dotting
LustPierce
Clash Power
3-112-10 → 3-11
Base Power
32 → 3
Coin Power
4
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1
Clash Power +1 if the target has 6+
Coin Power +1 if the target has 10+
ⅠOn Heads Hit Inflict 1
ⅡOn Heads Hit Inflict 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Sanguine Pointillist
NoneAlways active
This Identity is considered an Identity that inflicts only. Skills that randomly inflict , , , , or are not considered skills that inflict those status effects for the purposes of such conditions.
※Active while deployed in battle
Combat Passive
Multitude of Dots
Lust ×4Owned
At Combat Start, inflict 2 of 1 random effect among , , , , and on the 1/2 enemies with the fewest negative effects
(judged by parts in Focused Encounters)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Rough Sketch
Lust ×4Owned
When the 1 ally with the lowest SP kills an enemy with , they recover 4 SP.
Recover 1 more per 1 negative effect the target had (max 4, triggers max 1/3 times per 1 turn)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Combat glossary →Review combat basics such as Clashes, SP, and resistances