English translation in progress. Untranslated passages remain in Japanese.

Wuthering Heights Chief Butler Outis Identity artwork

IDENTITY 1108 · Season 4

Wuthering Heights Chief Butler

HP
214
Speed
3-7
Offense Lv.
67/67/69
Defense Lv.
62
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Lust: 1 cardGloom: 2 cards + EvadePride: 3 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Sinking attacker that applies Echoes of the Manor with S3, giving subsequent Sinking applications a chance to increase Count, then overpowers clashes against enemies below 0 SP.

Core Mechanics

  • Echoes of the Manor: On Coin Ⅳ hit of S3 As Mistress Commands, inflicts 3 next turn (decreases by 1 at Turn End; refreshes rather than stacks). While applied, each time skill or Coin effects inflict Sinking Potency or Count, there is a 50% chance Sinking Count increases by 1 (this also applies to allies' infliction). Targets with SP have their Panic Type changed to Echoes of the Manor, and when they panic, 2 Echoes of the Manor spread to 2 random members of the same team.
  • Sinking Count on Clash Win: S2 Dusting adds +2 Sinking Count on Clash Win (+1 at lower Uptie), and S3 adds +3 on Clash Win. S2 has 3 Coins, inflicting 3 Sinking with Coin Ⅱ and 2 Sinking with Coin Ⅲ, stacking Potency and Count at the same time.
  • Combat passive — The Mistress's Voice...! (3 Gloom Resonance; unlocked at Uptie Ⅱ): In Clashes against targets below 0 SP (below −25 at lower Uptie), +1 Clash Power and +20% damage (10% at lower Uptie). +30% damage against targets with Echoes of the Manor (15% at lower Uptie). Winning a Clash with all Coins intact restores 10 SP, or grants 3 Offense Level Up next turn if SP is already full (2 at lower Uptie), twice per turn.
  • S3's follow-up: On Coin Ⅳ hit, if the target has Echoes of the Manor, deals Gloom damage equal to its Sinking Potency (up to 30; half of Sinking Potency, up to 20, at lower Uptie).
  • Sinking bonuses: +1 Coin Power if the target's Sinking is above a threshold (S1 Knocking: 5 or more, 7 or more at lower Uptie; S2: 5 or more; S3: 7 or more). The Defense skill Insolent Fool...! inflicts 1 Sinking on a successful Evade (up to 6 times per turn, 3 at lower Uptie).

How to Use

Take Clashes mainly with S2, stacking Sinking Potency and Count, and apply Echoes of the Manor with S3. While Echoes lasts, each Sinking infliction from her and her allies extends Sinking Count, so concentrate Sinking in the roughly 3 turns after applying Echoes. Sinking Count increases on Clash Win, so aim for Clashes rather than one-sided attacks. Once the enemy's SP drops below 0, the passive strengthens her Clashes and damage, and S3's Gloom damage also lands on enemies with Echoes. She only has 1 copy of S3, so note that she may not draw it early.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Knocking

PrideBluntBlunt
Clash Power
3-112-10 → 3-11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use Coin Power +1 if the target has 7/5+

ⅡOn Hit Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

The Mistress's Voice...!

Gloom ×3Resonance

-When Clashing with a target below -25/0 SP, Clash Power +1 and damage +10/20%

Damage dealt to targets with +15/30%

-On Clash Win with all Coins remaining, recover 10 SP. If SP is already at maximum, gain 2/3 next turn (2 times per 1 turn)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Butler Training

Gloom ×4Owned

When the 1 ally with the highest SP Clashes with a target below -25 SP, they gain Clash Power +1

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Echoes of the Manor
-When Sinking Potency or Count is inflicted by a skill or Coin effect, 50% chance to increase Sinking Count by 1 -For targets with SP, the Panic Type changes to Echoes of the Manor; upon Panic, 2 random characters on the same team other than the bearer receive 2 Echoes of the Manor next turn. -For targets without SP, -10% chance of Heads -Decreases by 1 at Turn End -This effect does not stack; it is refreshed instead. -Some enemies that have SP but whose Panic Type does not change receive the effect for targets without SP.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances