English translation in progress. Untranslated passages remain in Japanese.

Sunshower Outis E.G.O artwork

E.G.O 1104 · TETH

Sunshower

OutisGluttonyDrifting FoxS2 Premium Pass Lv40
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Sloth ×2Gluttony ×2Gloom ×1E.G.O usable with these resources →
Resistance
×2×2×0.5×1×1×1×1

GUIDEMechanics and How to Use

At a Glance

A Gluttony Pierce E.G.O that, for a light 5 resources, reliably takes Clashes with a high minimum power and inflicts Bind and Sinking (assumes Threadspin Ⅲ or higher).

Core Mechanics

  • High minimum power: Power 19–26 (26–33 at Threadspin Ⅲ), with a high minimum for such light resources. Reliable in Clashes against strong enemies and when SP is low.
  • Bind: Coin Ⅰ inflicts 2 Bind next turn on hit (3 at Threadspin Ⅳ). It creates a Speed difference next turn, making Clashes easier to set up.
  • Poise and Critical Hits: Before attacking, she gains Poise Count (4, 6 at Threadspin Ⅲ, 7 at Ⅳ), and on Critical Hit it triggers Tremor Burst and increases Sinking Count (2 at Ⅲ, 3 at Ⅳ).
  • Inflicting Sinking: From Threadspin Ⅲ, inflicts 4 Sinking on hit (6 at Threadspin Ⅳ).
  • Passive — Breath of the Hunt: Gains 2 Poise at the end of a Clash. Gains 2 Protection when staggered and 5 Poise on recovering from Stagger.

How to Use

  • The basic use is reliably winning Clashes and applying Bind in Focused Encounters against strong enemies.
  • Pairing it with Poise Identities makes it easy to use the Critical Hit effects.
  • It requires 2 Sloth, 2 Gluttony, and 1 Gloom, with an Awakening Sanity cost of 20. The Corrosion skill has lower power and adds Rupture from Threadspin Ⅲ.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Breath of the Hunt.
  • Ⅲ: Power rises by 7, and Sinking and Poise are strengthened. Take it at least this far.
  • Ⅳ: Attack Weight becomes 2 for multi-target attacks, and Bind, Sinking, and Poise increase. It pays off with Bind on multiple enemies and in Sinking teams.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
26~3319~26 → 26~33
Base Power
2619 → 26
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
21 → 2

Before Attack Gain 4/6/7 Count

ⅠOn Hit Inflict 4/6

On Hit Inflict 2/3 next turn

On Critical Hit . Increase Count by 2/3

Corrosion

Corrosion skill

PiercePierce
Clash Power
22~2915~22 → 22~29
Base Power
2922 → 29
Coin Power
-7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
21 → 2

Indiscriminate Attacks the target with the lowest HP

Before Attack Gain 5/7 Count

ⅠOn Hit Inflict 4/6

On Hit Inflict 4/6

On Hit Inflict 2/3 next turn

On Critical Hit . Increase Count and Count by 2/3

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Breath of the Hunt

At the end of a Clash, gain 2 .

When Staggered, gain 2 , and gain 5 on recovering from Stagger

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Cinq Assoc. South Section 4: A Poise Identity whose S3 has a Critical damage increase, meshing with the Critical Hit effects.
  • G Corp. Head Manager: Her S1 and Defense skill are Sloth, S2 is Gluttony, and S3 is Gloom, supplying all required affinities, and S3 inflicts Sinking.

KEYWORDSEffect Glossary

Poise
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Bind
For 1 turn, decrease Speed by the value.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Rupture
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).