A commander that supports the slowest ally while inflicting Sinking and Attack Power Down.
Core Mechanics
Supporting allies: S1 Order gives Protection to the slowest ally on hit. S2 Onslaught Command gives 1 Attack Power Up and Damage Up to the slowest ally.
Sinking: S1 gains +2 Skill Power if the target has at least 5 Sinking. S3 Focus is a 1-Coin skill that inflicts 5 Sinking (plus 4 more on Heads Hit) and 2 Attack Power Down.
Combat passive — Morale Boost (2 Sloth Resonance; unlocked at Uptie Ⅱ): At the start of the next turn, gives 2 Haste to herself and the allies who were on both sides of her the previous turn.
How to Use
S1's and S2's support automatically goes to the slowest ally, so build the team with the recipient's Speed in mind, and inflict Sinking and Attack Power Down with S3. The passive also hands Speed to the allies on both sides of her.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Order
SlothPierce
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1
Skill Power +2 if the target has 5+
ⅠOn Hit Give 1/2 to the ally with the lowest Speed
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Morale Boost
Sloth ×2Resonance
At the start of the next turn, give 2 to this unit and the allies on both sides of this unit on the previous turn
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Valor
Sloth ×4Owned
The 1 ally with the highest current HP gains one random effect among 1 , 1 , and 1 at Combat Start
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Attack Power Down
For 1 turn, decrease the Final Power of attack skills by the value.
Haste
For 1 turn, increase Speed by the value.
Defense Power Up
For 1 turn, increase the Final Power of Defense Skills by the value.
Combat glossary →Review combat basics such as Clashes, SP, and resistances