An Identity that lowers her clash opponent's Power and breaks enemies down through Rupture, Defense Level Down, and Weakness Analyzed.
Core Mechanics
Clash Power Down: S1–S3 lower the target's Clash Power during Clashes (−2 for S3).
Debuffs: S1 Predictive Analysis inflicts 1 Paralyze next turn and 1 Rupture immediately, S2 Field Command inflicts Rupture Count and 2 Defense Level Down next turn, and S3 Exploit the Gap inflicts 2 Offense Level Down and Weakness Analyzed next turn.
S3: +2 Coin Power if the target has at least 7 Rupture. Coin Ⅲ deals additional Slash damage equal to 15% of the damage.
Combat passive — Grasping Vulnerabilities (3 Gluttony Resonance; unlocked at Uptie Ⅱ): +10% damage when attacking with an affinity the target is Fatal or Weak to.
How to Use
Win Clashes through Clash Power Down while stacking Rupture and debuffs, then apply Weakness Analyzed with S3 to help allies' attacks land the next turn.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Predictive Analysis
GluttonyBlunt
Clash Power
6~105~9 → 6~10
Base Power
65 → 6
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1
When Clashing, the target's Clash Power -1/-2
ⅠOn Heads Hit/On Hit Inflict 1 next turn
On Hit Inflict 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Grasping Vulnerabilities
Gluttony ×3Resonance
Deal +10% damage when attacking an opponent's Weak or Fatal resistance
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Relay Intelligence
Gluttony ×4Owned
The 1 ally with the highest Speed deals +10% damage when attacking an opponent's Weak or Fatal resistance
※Unlocked at Uptie Ⅲ; active while on the team but not deployed