English translation in progress. Untranslated passages remain in Japanese.

LCCB Assistant Manager Ryōshū Identity artwork

IDENTITY 0406 · Season 3

LCCB Assistant Manager

HP
245
Speed
4-7
Offense Lv.
66/66/68
Defense Lv.
65
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Lust: 3 cardsGluttony: 2 cards + GuardPride: 1 card
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

An Identity that builds Poise for critical hits, then fires ammunition with S3 to apply both Tremor and Rupture.

Core Mechanics

  • Poise bonuses: S1 Shove and S2 T.N. gain +1 Coin Power with at least 7 Poise. S3 O.O.F. gains +1 Coin Power with at least 10 Poise (+1 per 7 Poise, up to 2, at higher Uptie).
  • Debuffs on Critical Hit: On Critical Hit, S1 reduces the target's SP, and S2 inflicts Offense Level Down.
  • S3: Coin Ⅲ spends 1 Ammo to inflict Tremor and Rupture and trigger Tremor Burst. On Critical Hit, the Tremor and Rupture Potency and Count are doubled.
  • Combat passive — A S.B. (2 Gluttony Owned; unlocked at Uptie Ⅱ): Holds 7 Ammo. Restores 8 SP at Turn End if she has at least 7 Poise.

How to Use

Build Poise with S2 and S3 (S1 tops up Poise Count), then aim for a Critical Hit with Coin Ⅲ of S3 to inflict doubled Tremor and Rupture. Ammo comes from the passive A S.B., so Uptie Ⅱ or higher is a prerequisite. Keeping Poise at 7 or more also restores SP.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Shove

LustBluntBlunt
Clash Power
5~104~9 → 5~10
Base Power
54 → 5
Coin Power
+5
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain 2 Count

Coin Power +1 at 7+

ⅠOn Critical Hit Reduce the target's SP by 4/6/8

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

A S.B.

Gluttony ×2Owned

-Always active: holds 7 Ammo

-At Turn End, if this unit has 7+ , recover 8 SP.

-If SP was at maximum before recovery, gain 1 next turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

The Lucky Cig

Pride ×4Owned

-When the 1 ally with the least Ammo uses a skill that consumes Ammo, give 3 . (1 time per 1 turn; does not apply to targets without Ammo)

If the 1 ally with the least Ammo consumes their last Ammo with a Coin, at the end of that Coin's attack, deal additional damage to each target equal to 50% of the damage dealt by that Coin's attack.

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Offense Level Down
For 1 turn, decrease Offense Level proportional to the value.
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.

Combat glossary →Review combat basics such as Clashes, SP, and resistances