Shove
- Clash Power
- 5~104~9 → 5~10
- Base Power
- 54 → 5
- Coin Power
- +5
- No. of Coins
- 1
- Skill Level
- Identity Lv+1
- Attack Weight
- 1
On Use Gain 2 Count
Coin Power +1 at 7+
ⅠOn Critical Hit Reduce the target's SP by 4/6/8
English translation in progress. Untranslated passages remain in Japanese.

IDENTITY 0406 · Season 3
An Identity that builds Poise for critical hits, then fires ammunition with S3 to apply both Tremor and Rupture.
Build Poise with S2 and S3 (S1 tops up Poise Count), then aim for a Critical Hit with Coin Ⅲ of S3 to inflict doubled Tremor and Rupture. Ammo comes from the passive A S.B., so Uptie Ⅱ or higher is a prerequisite. Keeping Poise at 7 or more also restores SP.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
On Use Gain 2 Count
Coin Power +1 at 7+
ⅠOn Critical Hit Reduce the target's SP by 4/6/8
-Always active: holds 7 Ammo
-At Turn End, if this unit has 7+ , recover 8 SP.
-If SP was at maximum before recovery, gain 1 next turn
※Unlocked at Uptie Ⅱ; active while deployed in battle
-When the 1 ally with the least Ammo uses a skill that consumes Ammo, give 3 . (1 time per 1 turn; does not apply to targets without Ammo)
If the 1 ally with the least Ammo consumes their last Ammo with a Coin, at the end of that Coin's attack, deal additional damage to each target equal to 50% of the damage dealt by that Coin's attack.
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Combat glossary →Review combat basics such as Clashes, SP, and resistances