English translation in progress. Untranslated passages remain in Japanese.

W Corp. L3 Cleanup Agent Ryōshū Identity artwork

IDENTITY 0405 · Standard

W Corp. L3 Cleanup Agent

HP
214
Speed
3-6
Offense Lv.
70
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Lust: 3 cards + EvadePride: 2 cardsEnvy: 1 card
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash attacker that mainly uses S2 Leap while building Charge, then spends it on S3 D.D.E.D.R. for heavy damage. Much of her strength comes from Coin Power, so her performance varies greatly with SP.

Core Mechanics

  • S2 — Leap: Increases Charge Count by 5/6/7 on use. +1 Coin Power at 10 or more Charge Count, and +1 more at 15 or more. Coin Ⅰ inflicts 1/2 Slash Fragility with at least 10 Charge. Coin Ⅲ deals +15/20/30% damage to targets below 30% HP and grants 1/3 Haste next turn on defeating an enemy.
  • S3 — D.D.E.D.R.: With 15 or more Charge Count, spends 15 for +3/5 Coin Power. With 7–14, spends all of it and pays HP equal to 3×(15 − Charge Count spent)% of max HP for +3/5 Coin Power. At 6 or less, there is neither a bonus nor an HP cost. Only when 15 was spent, Coin Ⅳ grants 5/7 Charge Barrier to herself and 1 ally on defeating an enemy.
  • S1 — E.C.: 3 Coins. On hit, Coins Ⅰ and Ⅱ each increase Charge Count by 2. +10% damage each at 10 or more and 15 or more Charge.
  • Charge: Maximum 20; decreases by 1 at Turn End.
  • Combat passive — Dimensional Demon Edge (5 Pride Owned; unlocked at Uptie Ⅱ): Increases Charge Count by 2/3 on defeating an enemy, up to 3 times per turn.

How to Use

S1 gains Charge on hit with Coins Ⅰ and Ⅱ, so it gains nothing if the Coins do not land. It is better suited to landing one-sided attacks for Charge than to Clashing. Build Clashes and damage around S2. Using it when slightly short of a threshold is efficient, since its on-use increase pushes Charge over the line. S3 reaches full output at 15 Charge, but can still be fired at 7–14 by paying HP. That HP cost can be treated as a resource. Her HP is low, so use it when she has HP to spare.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

E.C.

LustSlashSlash
Clash Power
3~93~6 → 3~9
Base Power
3
Coin Power
+2+1 → +2
No. of Coins
3
Skill Level
Identity Lv+5
Attack Weight
1

Damage +10% at 10+ Count

Damage +10% more at 15+ Count

ⅠOn Hit Gain 2 Count

ⅡOn Hit Gain 2 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Dimensional Demon Edge

Pride ×5Owned

On kill, gain 2/3 Count (triggers max 3 times per 1 turn)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Dimensional Refraction Edge - Type: Blade Mk7

Pride ×5Owned

When the 1 ally with the lowest Max HP kills an enemy, they gain 2/3 Count (triggers max 1 time per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

ChargeShared mechanics →
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Haste
For 1 turn, increase Speed by the value.
Charge Barrier
Gain a Shield equal to Charge Barrier × 3. When Shield equal to Charge Barrier × 3 is lost, reduce Charge Barrier by 1. (For W Corp. employees, use ×5 instead of ×3.) At Turn End, gain Charge Count equal to Charge Barrier, then lose Charge Barrier and the Shield granted by it.

Combat glossary →Review combat basics such as Clashes, SP, and resistances