English translation in progress. Untranslated passages remain in Japanese.

Öufi Assoc. South Section 3 Heathcliff Identity artwork

IDENTITY 0708 · Standard

Öufi Assoc. South Section 3

HeathcliffÖufi AssociationFixerTremor Identities
HP
256
Speed
4-6
Offense Lv.
67
Defense Lv.
63
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Gloom: 2 cardsPride: 1 card + GuardEnvy: 3 cards
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A main attacker for Tremor teams, using allies' Tremor application to enhance his clashes and damage against high-Tremor enemies. His own Tremor application is modest.

Core Mechanics

  • Bonuses from enemy Tremor: Coin Power rises based on the target's Tremor, with a threshold of 3 for S1 Execution Advised and 6 for S2 Final Warning and S3 Execution Sentencing (up to 2; +1 at or above the threshold at lower Uptie, +1 per threshold at higher Uptie).
  • Combat passive — Grave Attendance (4 Pride Owned; unlocked at Uptie Ⅱ): +5%/10% damage per 6 Tremor Potency on the target, up to 15%/30%. When his own skill effect converts the target into Tremor - Decay, it triggers Tremor Burst on that target (Uptie Ⅳ).
  • He inflicts little Tremor himself: S1 adds +2 Tremor Count with Coin Ⅱ, S2 inflicts 2 Tremor ×2, and S3 inflicts 1 Tremor ×2. The Defense skill Do Not Obstruct adds +1 to the attacker's Tremor Count when he takes damage while he has Shield (does not stack).
  • Tremor - Decay: On Coin Ⅲ hit of S3, if the target's combined Tremor Potency and Count is 20 or more, it performs Amplitude Conversion into Tremor - Decay. The target's Defense Level drops by 1 per 4 Tremor Potency. Amplitude Conversion changes Tremor into another type, so it also overwrites any other amplitude already applied.
  • Support passive — Verify Obligation Fulfillment (6 Pride Owned; unlocked at Uptie Ⅲ): +1 Clash Power for skills that inflict Tremor Potency or Count used by the 1 fastest ally.

How to Use

Pair him with allies who can inflict plenty of Tremor, and use that Tremor to fight with high Clash Power and damage. Reaching 20 total Tremor alone is difficult, so use him to take on Clashes that protect the Tremor-applying allies. If an ally has applied a more useful amplitude (such as Tremor - Reverb), hold back S3 so it is not overwritten. His main stage is Focused Encounters, where Tremor is easier to maintain.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Execution Advised

EnvySlashSlash
Clash Power
3-112-10 → 3-11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if the target has 3+ /per 3 on the target (max 2)

ⅡOn Hit Increase Count by 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Grave Attendance

Pride ×4Owned

Damage +5/10% per 6 Potency on the target (max 15/30%)

When this unit's skill effect converts to , trigger on the target

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Verify Obligation Fulfillment

Pride ×6Owned

The 1 ally with the highest Speed gains +1 Clash Power on skills that inflict Potency or Count

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Binds: S1 (Envy), S2 (Gloom), and S3 (Pride) supply resources, and he inflicts Tremor, laying the groundwork for this E.G.O's Tremor Burst.
  • Asymmetrical Inertia: S1 (Envy), S2 (Gloom), and S3 (Pride) supply resources, S2 and S3 inflict Tremor, and S1 also increases Tremor Count.

KEYWORDSEffect Glossary

TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Tremor - Decay
Defense Level decreases by 1 per 4 Tremor Potency on the bearer When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency Count decreases by 1 at Turn End (Affected by effects that change Tremor Potency and Count in the same way)
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.

Combat glossary →Review combat basics such as Clashes, SP, and resistances