English translation in progress. Untranslated passages remain in Japanese.

The Pequod Harpooneer Heathcliff Identity artwork

IDENTITY 0707 · Season 3

The Pequod Harpooneer

HP
321
Speed
4-6
Offense Lv.
66/66/68
Defense Lv.
70
Stagger Thresholds
80%
Panic
Panic
Resource Distribution
Wrath: CounterPride: 3 cardsEnvy: 3 cards
Resistance
Slash×2.0Pierce×0.5Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Bleed Identity that draws attacks through Aggro and grows stronger as allies are hit and he loses HP.

Core Mechanics

  • Aggro: S1 Stalk Prey, S2 Snagharpoon, and the Defense skill Payback grant Aggro next turn on use.
  • Bleed: S1 increases Poise Count on use and inflicts 2 Bleed with Coin Ⅱ. S2 grants 1 Poise per 3 Bleed on the target and increases Bleed Count on Critical Hit. S3 Sever Knot inflicts more Bleed the lower his HP.
  • S3: +1 Clash Power at 3 or more Envy Resonance, and Coin Power rises at 4 or more Envy Resonance and at 6 or more Envy Absolute Resonance.
  • Combat passive — Mutilated Tattoos (5 Envy Owned; unlocked at Uptie Ⅱ): Each time an ally, including himself, takes damage, he gains 1 Offense Level Up and 1 Defense Level Up next turn (2 if the damaged ally is a Pequod member, up to 6/9). Damage rises with HP lost.

How to Use

In Focused Encounters, take attacks with Aggro and build Offense and Defense Level Up from hits. Bleed infliction and damage grow as his HP drops, so use S3 when his HP is low. Lining up Envy skills to build Resonance strengthens S3.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Stalk Prey

PridePiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain 2/3/4 Count

On Use This slot gains 2/3/5 next turn

ⅡOn Heads Hit/On Hit Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Mutilated Tattoos

Envy ×5Owned

Each time allies including this unit take damage, gain 1 and 1 next turn. If the damaged ally is affiliated with the Pequod, gain 2. (max 6/9)

The lower own HP, the more damage dealt to enemies.

- Damage +0.4%/1% per 1% HP lost

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Desperation

Envy ×5Owned

The 1 ally with the highest Max HP deals more Pierce damage the lower their HP

- Damage +0.15%/0.3% per 1% HP lost (max 15%/30%)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Fell Bullet: S1 (Pride), S2 (Envy), and his Defense skill (Wrath) supply all three required affinities, S1 and S2 earn Poise, and S1 also inflicts Bleed.

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances