English translation in progress. Untranslated passages remain in Japanese.

Fell Bullet Heathcliff E.G.O artwork

E.G.O 0707 · TETH

Fell Bullet

HeathcliffPrideDer Fluchschütze
Risk Level
TETH
SP Cost
20/25/38
Resource Cost
Wrath ×1Pride ×3Envy ×2E.G.O usable with these resources →
Resistance
×2×2×1×1×1×0.5×1

GUIDEMechanics and How to Use

At a Glance

A Pierce E.G.O that uses Torn Memory built from Resonance to raise Poise and Critical damage, dealing heavy damage with a Critical Hit on its second Coin.

Core Mechanics

  • Torn Memory: Before attacking, he gains (highest Resonance + 1), up to 7. If that Resonance is Absolute Resonance, (highest Resonance + 2). It maxes out at 6 Resonance or 5 Absolute Resonance and all disappears after the attack.
  • Poise and Critical Hits: He gains Poise per Torn Memory (up to 3, 4 at Threadspin Ⅲ, 7 at Ⅳ), and the second Coin gains Critical damage per Torn Memory (15% each at Threadspin Ⅳ, up to 105%).
  • Reliance on Critical Hits: The second Coin's Critical Hit inflicts 3 Sinking, and if he has Ammo, he gains 1 Ammo on a kill (3 times per battle at Threadspin Ⅳ). Missing the Critical Hit wastes its potential, so Poise support is essential.
  • Passive — Crushed Pendant: At Combat Start, gains 3 Poise if the highest Resonance is 3 or more.

How to Use

  • Build Resonance with Pride or similar, and use it with an Identity that also earns Poise by other means. Without enough Poise, the second Coin rarely crits.
  • The Corrosion skill is a multi-target attack whose damage grows with Resonance and Poise, but it spends 5 Poise and has no Critical Hit effects.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Crushed Pendant.
  • Ⅲ: The Poise cap becomes 4, and Critical damage (10% per Torn Memory) and Bleed rise.
  • Ⅳ: The Poise cap becomes 7, 15% per Torn Memory, and Poise Count also increases by 1 before attacking.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
7~21
Base Power
7
Coin Power
+7
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
1

Before Attack Gain equal to (highest Resonance+1) (max 7)

- If that Resonance is an Absolute Resonance, gain equal to (highest Resonance+2)

Before Attack Gain 1 per 1 (max 3/4/7)

Before Attack Gain 1 Count

After Attack Consume all

ⅡCritical damage +5/10/15% per 1 (max 35/70/105%)

On Hit Inflict 3/4/5

On Critical Hit Inflict 3

On Critical Kill If this unit has an Ammo effect, gain 1 Ammo (2/3 times per battle)

Corrosion

Corrosion skill

PiercePierce
Clash Power
18~3016~28 → 18~30
Base Power
3028 → 30
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
2

Indiscriminate

Attacks random targets

Before Attack Gain equal to (highest Resonance+1) (max 7)

- If that Resonance is an Absolute Resonance, gain equal to (highest Resonance+2)

Before Attack Attack Weight +1 if is 3 or more (max 2)

Before Attack Damage +2/3% per 1 (max 14/21%)

Before Attack Gain 1 per 1 (max 3/4/7)

Before Attack Damage +3/4/5% per 5 own (max 15/20/25%)

Before Attack Consume 5 own

After Attack Consume all

ⅠOn Hit Inflict 2/3 and 2/3

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Crushed Pendant

At Combat Start, if the highest Resonance is 3 or more, gain 3 .

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Full-Stop Office Fixer: S2 (Envy) and S3 (Pride) supply resources, S1–S3 earn Poise on their own, and he can make use of the Ammo from Critical kills.
  • The Pequod Harpooneer: S1 (Pride), S2 (Envy), and his Defense skill (Wrath) supply all three required affinities, S1 and S2 earn Poise, and S1 also inflicts Bleed.

KEYWORDSEffect Glossary

Torn Memory
- Maximum value 7 - Used in specific Skill
Poise
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.