English translation in progress. Untranslated passages remain in Japanese.

Full-Stop Office Fixer Heathcliff Identity artwork

IDENTITY 0711 · Walpurgis Night

Full-Stop Office Fixer

HP
220
Speed
3-8
Offense Lv.
66/67/69
Defense Lv.
64
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Gloom: 3 cardsPride: 1 card + EvadeEnvy: 2 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Pierce attacker that rapidly builds Poise through the evade Combat Poise and Precision Aim, then deals heavy critical damage with S2 Headshot and S3 Goin' for the Bullseye. S1 spends most of his ammunition, so managing it determines how long he stays on the field.

Core Mechanics

  • Building Poise: The Defense skill Combat Poise grants 3 Poise only on a successful Evade, up to 3 times per turn. The combat passive Precision Aim (2 Pride Resonance; unlocked at Uptie Ⅱ) grants 10 Poise and 1 Pierce Power Up next turn if he did not use a single attack skill that turn (including E.G.O skills, excluding attacks from Target Spotted). With multiple slots, all slots must be non-attacks. He also gains 1 Haste next turn per 10 Poise at Turn End, up to 2.
  • S3 — Goin' for the Bullseye: On use, spends all Concentration【Sniper】 (up to 4, increasing by 1 at Turn End), gaining Poise Potency equal to amount spent×2 and damage equal to ×12.5%. +10% damage per point of Speed difference with the target, up to 50%. On Critical Hit, in addition to extra Critical damage, it spends Poise Potency above 30 (up to 10) to increase damage.
  • AL-HV Pulverisation Round: When he enters battle, he gains 1 Ammo - Atelier Logic (once per battle). With it, S3 becomes this enhanced version.
  • Ammo and Overwatch Assignment: S1 Return Fire spends 3 per use with Coins Ⅰ–Ⅲ, and S2 and S3 spend 1. If all Ammo is 0 at Turn End, he steps back into Overwatch Assignment (once per battle). On rejoining, Concentration【Sniper】 is maxed, he gains 3 Pierce Power Up, and his regular ammo is reloaded (except the Atelier Logic round). He has 10 regular rounds.
  • Strong opening: Through the passive Snipe, he gains 3 Pierce Power Up at stage start. S2 has a high Clash Power of 8–20 (10–22 at higher Uptie) and grants 3 Poise, +1/2 Poise Count, and 2 Haste next turn on use.
  • Coordination with Hong Lu's Full-Stop Office Rep: While Hong Lu is deployed, using his Defense skill requests Melee Support against the attacker, once per turn.

How to Use

On turn 1, use the 3 Pierce Power Up to take Clashes with S1 and S2 and build Poise Count. After that, create turns with no attacks by setting every slot to non-attacks such as Combat Poise. Build Poise Potency all at once through successful Evades and Precision Aim, then aim for big damage with S3's Critical Hit. If you do not want him to step back, the safe choice from turn 2 on is to turn S1 into his Defense skill or E.G.O to conserve Ammo. In consecutive battles, have a backup unit ready to fill the gap when he steps back. Deploying him with Hong Lu's Full-Stop Office Rep lets him keep attacking even while defending as he builds Poise, a good pairing.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Return Fire

GloomPiercePierce
Clash Power
5~144~13 → 5~14
Base Power
54 → 5
Coin Power
+3
No. of Coins
3
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain 2 Count

On Use Gain 1/2 next turn (1 time per 1 turn)

ⅠConsume 1 Ammo

On Hit Gain 1 Count

ⅡConsume 1 Ammo

ⅢConsume 1 Ammo

Unbreakable Coin

Unbreakable Coin
  • Defense (Special) Taking Cover: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Snipe

NoneAlways active

At Stage Start, gain 3 Pierce Power Up

When this character enters battle, gain 1 (1 time per battle)

At Turn End, if all own Ammo is 0, enter (1 time per battle)

When rejoining battle after leaving Standby or , becomes maximum, gain 3 Pierce Power Up, and Reload (excluding , 1 time per battle)

※Active while deployed in battle

Combat Passive

Precision Aim

Pride ×2Resonance

At Turn End, gain 1 next turn per 10 own (max 2)

At Combat Start, if this unit will not use an attack skill (including E.G.O skills), give 3 to the 1 ally with the lowest Potency

At Turn End, if this unit did not use an attack skill this turn (including E.G.O skills, excluding ), gain 10 and 1 Pierce Power Up next turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Spotter

Pride ×5Owned

When the 1 ally with the least Ammo uses a skill that consumes Ammo, they gain 2 Count

If the target is a Full-Stop Office Identity or has less than 5 Count, they gain 4 instead (1 time per 1 turn; does not apply to targets without Ammo)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Fell Bullet: S2 (Envy) and S3 (Pride) supply resources, S1–S3 earn Poise on their own, and he can make use of the Ammo from Critical kills.

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Ammo - Atelier Logic
Special Ammo Special rounds made by the Atelier Logic workshop -This Ammo cannot be gained or increased by external effects
Concentration【Sniper】
-Max: 4 -Value increases by 1 at Turn End
Melee Support
-When the ally given this effect finishes a skill, this unit makes a one-sided attack with the "Melee Support" skill on the enemy that attacked that ally. -Melee Support does not affect the skill list used by that character.
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Overwatch Assignment
-At Turn End, remove Stagger and leave battle (except forced Stagger; not treated as death) - In consecutive battles, on retreat the unit gives its slots to a backup unit, falls back, and moves to the end of the backup list (leaves if no backup can switch in next turn; returns in retreat order) - At Combat Start, own slot count resets to 1. All effects on the unit are removed except some. HP and SP at the time of retreat are kept (SP below 0 resets to 0)
Target Spotted
-When the ally given this effect finishes an attack skill, this unit makes a one-sided attack with Skill 2 on the enemy that ally attacked. -Attacks made through this effect do not affect the skill list used by that character.

Combat glossary →Review combat basics such as Clashes, SP, and resistances