English translation in progress. Untranslated passages remain in Japanese.

Seven Assoc. South Section 4 Heathcliff Identity artwork

IDENTITY 0706 · Standard

Seven Assoc. South Section 4

HeathcliffSeven AssociationFixerRupture Identities
HP
252
Speed
3-7
Offense Lv.
66
Defense Lv.
64
Stagger Thresholds
65%/35%/15%
Resource Distribution
Wrath: 3 cards + GuardGluttony: 1 cardEnvy: 2 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

When attacking a weak resistance, apply Rupture in multiple instances so the passive's +1 application bonus applies each time. S2 The Wrap-up sustains Rupture Count, and S3 Forensics triggers the accumulated Rupture through 4 hits.

Core Mechanics

  • S1 Intuition's split infliction: Coins Ⅰ and Ⅱ each have two separate 1-Rupture inflictions: "[Heads Hit/On Hit] 1 Rupture" (on Heads Hit at lower Uptie, on hit at higher Uptie) and "[Heads Hit] 1 Rupture" (Uptie Ⅳ). Because the infliction is split into instances, the passive's +1 below applies to each instance.
  • Combat passive — Instinctive Read (4 Gluttony Owned; unlocked at Uptie Ⅱ): When attacking with an affinity the target is Fatal to (resistance above 1.5), +1 to the Rupture inflicted by skills. +1 more if 4 or more Seven Association Fixers, including himself, are alive at Combat Start.
  • Maintaining Count with S2 The Wrap-up: +1 Rupture Count on Clash Win and +2 Rupture Count on Coin Ⅰ hit. As a 1-Coin skill, it adds more Count than it consumes. It also inflicts 1/3 Defense Level Down next turn.
  • S3 — Forensics: 4 Coins that trigger the target's Rupture repeatedly. Coin Ⅰ adds +3 Rupture Count, and Coins Ⅱ–Ⅳ each inflict 1 Rupture on Heads Hit. Defeating an enemy with Coin Ⅳ increases the Rupture Count of the enemy with the least Rupture Count by 2.
  • Bonuses at 6+ Rupture (Uptie Ⅳ): S1 and S3 gain +1 Coin Power if the target has at least 6 Rupture.

How to Use

Trigger the passive when he can hit the target's weak affinity, and stack Rupture Potency quickly with S1. Keep Count from running out with S2, then fire S3 once Rupture has built up to trigger it repeatedly. S3's Clash Power is a low 4–12, so pick its Clash opponents. He suits fights against high-HP Abnormalities where Rupture's fixed damage pays off, and in the Mirror Dungeon he pairs well with E.G.O Gifts that increase Rupture Potency and Count.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Intuition

WrathSlashSlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

Coin Power +1 if the target has 6+

ⅠOn Heads Hit/On Hit Inflict 1

On Heads Hit Inflict 1

ⅡOn Heads Hit/On Hit Inflict 1

On Heads Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Instinctive Read

Gluttony ×4Owned

When attacking an opponent's Fatal resistance (above 1.5), inflicted by skills +1

If 4 or more living Seven Association Fixers, including this unit, are present at Combat Start, inflicted by the above effect +1

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Connect The Dots

Gluttony ×4Owned

When the 1 ally with the highest Max HP attacks an opponent's Fatal resistance (above 1.5), inflicted by skills +1

If the recipient is a Seven Association Fixer, inflicted by the above effect +1

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances