- BurnShared mechanics →
- At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Light of Daybreak
- -Maximum value: 30
-Up to 20 can be gained per 1 turn
-At Turn Start, gain 1 Burn per 5 value, then increase own Burn Count by 1 per 10 value
-When a Base Attack skill hits, the value increases by (1+the target's Burn Potency÷3) (max 3)
-At 10+ value, Burn Potency inflicted on enemies with Base Skills +1
-At 20+ value, Burn Count inflicted on enemies with Base Skills +1
The fire that lights the dawn is not a fire that burns something, but a fire that lights someone's way.
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Protection
- For 1 turn, decrease damage taken from skills proportional to the value (max 10).
- Dawnherald
- -Maximum value: 3
-Damage +10% with skills that inflict Burn Potency, Burn Count, or Special Burn
• If that skill is a Wrath skill, Damage +15% instead
-Clash Power +1 for Base Skills that inflict Burn Potency, Burn Count, or Special Burn
• For Dawn Office Identities, Base Power +1 instead
-Decreases by 1 at Turn End
"Burning blindly isn't everything. When you wield a weapon that handles heat like this, what matters is when, and how much, to raise the heat depending on the situation."
"That's why I always tell you timing is important. Heat weapons have their own exquisite, delicate feel. But when you burn it all down with every bit of heat you have, you give it everything you've got... Eh? Who's the Fixer with the best feel for it?"
"Hmm... The best in that field would be the Vermilion Cross, I suppose?"
- Tremor - Scorch
- -On Tremor Burst, take Wrath damage equal to (Tremor Potency plus Burn Potency ÷ 2), and Burn Count decreases by 1
-When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency
-Count decreases by 1 at Turn End
(Also affected by effects that change Tremor Potency and Count)
- Amplitude Conversion
- Convert the target's Tremor or converted Tremor into another type of Tremor.
The existing Tremor's Potency and Count are kept on conversion.
- Dawn Office
- -Maximum value: 3
-Offense Level +1 per 1 value
-At 3, heal 5 SP at Turn Start
-At Turn Start, disappears if all allied Identities other than this unit that hold "Dawn Office" have died
The Dawn Office of this Mirror World has not yet fully cooled compared to those of other Mirror Worlds. As such, the combat power of the two who support the office is observed to be at a level that would fall short in nothing even working as Grade 1 Fixers. However, the ranks of the office and its Fixers are no different from those in other Mirror Worlds. The ranks of an office and its Fixers are not determined by combat power alone. If they cannot properly handle jobs to the standard each request demands, or deliberately avoid high-risk requests that would meaningfully affect a rank-up, a Fixer's rank cannot rise no matter how much they want it to.
- From Dawnbreak to Sunset
- -If there are 3+ Stagger Thresholds, remove the first Stagger Threshold
-If Staggered at Turn End, remove the Stagger, and if Uptie is stage 3 or higher, change 1 Base Skill to Skill 3 (excludes forced Stagger; 1 time per battle; prioritizes the lowest-rank skill)
-Heal 5 SP at Turn Start
-SP cannot fall below 25 from the passive "Unstable Shell of Ego", Base Attack skill effects, or Volatile Passion effects
-While in Unstable E.G.O::Wax Wings, add the following effects
• At Turn Start, gain Shield equal to 15% of max HP
• When hit while having Shield, inflict 1 Burn on the attacker (2 times per 1 turn)
• Turn the area into a Scorchfield
※Scorchfield effect
-Stores the Burn damage dealt in that area
-Resets when the battle location changes
-This value is shared by all characters
"Hm. The aroma is fine indeed. Your skill at brewing ssanghwa tea, at least, is Color-grade. The Color, Yellow Ssanghwa..."
"I'll be right next to you teaching, so just keep up with me. In the end, it's all about timing... but the exquisite timing I sense in this ssanghwa tea is no ordinary thing."
- Blazing Sunset
- If there are 3+ Stagger Thresholds, remove the first Stagger Threshold
-If Staggered at Turn End, remove the Stagger, and if Uptie is stage 3 or higher, change 1 Base Skill to Skill 3 (excludes forced Stagger; 1 time per battle; prioritizes the lowest-rank skill)
-Heal 8 SP at Turn Start
-SP cannot fall below 45 from the passive "Unstable Shell of Ego", Base Skill effects, or Volatile Passion effects
-At Turn Start, enter Unstable E.G.O::Wax Wings, heal HP by 50% of max, and heal SP to max (1 time per battle)
-Unstable E.G.O::Wax Wings is maintained even if SP is 0 or less at Turn Start
-While in Unstable E.G.O::Wax Wings, add the following effects
• At Turn Start, gain Shield equal to 20% of max HP
• When hit while having Shield, inflict 2 Burn on the attacker (2 times per 1 turn)
• Turn the area into a Scorchfield
※Scorchfield effect
-Stores the Burn damage dealt in that area
-Resets when the battle location changes
-This value is shared by all characters
"You said... you still had so much left to teach me..."
The dawn that broke open the morning never stays in that place forever; it fades away, leaving behind the sunset that heralds the evening.
- Escape Apparatus
- -When taking damage that would bring HP to 10, HP cannot fall below 10 for that turn
-At the end of the turn this effect triggers, remove Stagger and leave the battle (excludes forced Stagger; not treated as death)
In consecutive battles, on retreating, hand this unit's slot to a standby unit to swap in, and move to the end of the standby list
(If no standby unit can swap in next turn, this unit leaves. On return, units return in the order they retreated)
-On returning to battle, all effects except some effects given to this unit are removed; HP and SP at retreat are kept
(SP below 0 is reset to 0)
...Survive.