- ChargeShared mechanics →
- Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
- RuptureShared mechanics →
- When hit by an attack skill, take fixed damage equal to the Potency.
After taking damage, reduce Count by 1.
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Photoelectricity
- Maximum value: 3
When taking damage, the attacker's Charge Count increases by the value (1 time per skill)
-If the attacker's Charge Count is 5 or less, the attacker gains 3 more Charge Count
The effect disappears at Turn End
- High-voltage Exoskeleton
- -Gain Shield equal to (value×5)
-When (value×5) of Shield is lost, High-voltage Exoskeleton decreases by 1
-At Turn End, gain Charge Count equal to High-voltage Exoskeleton, then High-voltage Exoskeleton and the Shield gained from it disappear
Maximum value: 20
- Charged Sting
- -Damage taken from skills that gain or consume Charge Count (including Special Charge) +4% per 1 value (max 20%)
• If that skill is Envy, the effect is enhanced to +8% per 1 value (max 40%)
Maximum value: 5
-After taking damage from a skill that meets the condition, decreases by 1 when that skill's attack ends or at Turn End
(However, the value does not decrease when damaged by a Base Attack skill that inflicts Charged Sting)
- Aggro
- In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
- Charge Barrier
- Gain a Shield equal to Charge Barrier × 3.
When Shield equal to Charge Barrier × 3 is lost, reduce Charge Barrier by 1.
(For W Corp. employees, use ×5 instead of ×3.)
At Turn End, gain Charge Count equal to Charge Barrier, then lose Charge Barrier and the Shield granted by it.
- Self-charge
- -Final Power +2
-Each time the value decreases, own Charge Count increases by that amount
-Decreases when the following conditions are met
• Decreases by 1 when a skill that attacked this unit finishes its attack
• Decreases by 3 at the end of an attack
• Decreases by 5 at Turn End
-Maximum value: 20
-HP cannot fall below 1 until this effect disappears
- Offense Level Up
- For 1 turn, increase Offense Level proportional to the value.
- Special Charge
- Includes Red Eyes, Penitence, Love/Hate, Deep Tears, Corpus Ingredient, Pulsation, Preservation, and Inertia of Drifting