A healing and support E.G.O that heals multiple allies based on the number of Sin Resonance while handing out buffs for the resonating Sin.
Core Mechanics
Bonuses scaling with Resonance: If the highest Resonance is 3 or more, Attack Weight increases (up to 2 at Threadspin Ⅲ, up to 3 at Ⅳ). The number of buff and healing targets also increases with more Resonance.
Buffs: Gives allies 1 Damage Up and 1 Power Up for the Sin of the highest Resonance. At 4 or more Resonance, extra Damage Up is added, and at Threadspin Ⅲ with 5 or more Resonance, extra Power Up is added too.
Carrying over to the next turn (Threadspin Ⅳ): With 6 or more Absolute Resonance, the same buffs also apply next turn.
Healing: Heals the ally with the lowest HP ratio by 15% of max HP (18% at Threadspin Ⅲ, 22% at Ⅳ).
Heavy requirements: Needs 14 resources, 2 of every Sin, with a Sanity cost of 30.
How to Use
Fire it on turns when a team skewed toward a specific Sin has built Resonance.
In teams whose resources tend to be lopsided, gathering all 14 is the premise.
The passive Crown of Roses inflicts 2 Rupture on enemies, but the value is small.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Crown of Roses.
Ⅲ: Increases healing and buff targets, and adds Power Up at 5 or more Resonance.
Ⅳ: Greatly increases healing amount and targets, and buffs carry over at 6 Absolute Resonance. If you use it, upgrade it.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
20~30
Base Power
20
Coin Power
+10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
4
Before Attack If the highest Resonance is 3+, Attack Weight +1/Attack Weight increases by (highest Resonance-2) (max 2/3)
On Use Give 1 DMG Up and Power Up of that Resonance's Sin to 1/2/4+(highest Resonance) allies
-If that Resonance is 4+, give 1 more DMG Up of that Sin
-If that Resonance is 5+, give 1 more Power Up of that Sin
-If that Resonance is an Absolute Resonance of 6+, give the same effects next turn too
ⅠAfter Attack Heal the 1/2/4 allies with the lowest current HP ratio by 15/18/22% of max HP
-The number of heal targets increases by (highest Resonance-2) (max 3)
Corrosion
Corrosion skill
Slash
Clash Power
20~30
Base Power
30
Coin Power
-10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
4
Indiscriminate Attacks random targets
Before Attack If the highest Resonance is 3+, Attack Weight +1/Attack Weight increases by (highest Resonance-2) (max 2/3)
ⅠOn Hit Inflict 1 . Inflict 2 next turn.
On Hit Inflict 1 Fragility and Power Down of the Sin with the most Absolute Resonance
-If that Resonance is 4+, inflict 1 more Fragility of that Sin
-If that Resonance is 5+, inflict 1 more Power Down of that Sin
-If that Resonance is an Absolute Resonance of 6+, apply the same effects next turn too
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Crown of Roses
At Turn Start, inflict 2 Potency on 1 random enemy. (In Focused Encounters, inflicts on all Parts)
If Absolute Resonance was activated, inflict 2 Potency on all enemies at Combat Start.
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
The Priest of La Manchaland: His S3 and Defense skill are Lust, making it easy to join this E.G.O's Lust Resonance. He also has plenty of self-healing.
LCE E.G.O:: AEDD: His S3 and Defense skill are Envy, making Envy Resonance easy to build.