English translation in progress. Untranslated passages remain in Japanese.

The Priest of La Manchaland Gregor Identity artwork

IDENTITY 1210 · Season 5

The Priest of La Manchaland

HP
330
Speed
4-6
Offense Lv.
66/67/68
Defense Lv.
70
Stagger Thresholds
80%
Panic
Panic
Resource Distribution
Lust: 1 card + GuardGluttony: 3 cardsPride: 2 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

An unconventional tank that supplies Bloodfeast through self-inflicted Bleed, then converts lost HP and accumulated Bloodied Hand into both heavy damage and healing with S3 The Unforgivable Sin. Best suited to Focused Encounters supporting Bloodfiend allies that consume Bloodfeast.

Core Mechanics

  • Supplying Bloodfeast: Through the always-active combat passive Bloodfeast, while he is in battle or on the deployment list, Bloodfeast increases from turn 1 by the Bleed damage taken by all characters (shared by everyone; it resets when the battle location changes). On use, S1–S3 give him 10 Bleed. S1 gives 15 more at 50% or more HP, and S2 gives 10 more if Ailing Heart is below 5.
  • Bloodied Hand: He gains 3 with Coin Ⅱ of S1 and S2 (1 or 2 at lower Uptie) and 3 with Coin Ⅰ of S3 (2 at lower Uptie). On use, S2 gives 10 Bleed and 3 Hand (2 at lower Uptie) if Ailing Heart is below 5. At 5 or more, it instead spends up to 60 Bloodfeast for 1 Hand per 6. Stage Ⅱ (Offense Level Up) at 10 or more, and stage Ⅲ at 20 or more (each basic skill hit additionally inflicts 1 Rupture and 1 Bleed). The maximum is described inconsistently in the data, so it is not stated definitively here.
  • S3 — The Unforgivable Sin: +1.5% damage per 1% HP lost (up to 90%; 1%, up to 60%, at lower Uptie). On use, spends the Hand above 10 and heals (amount spent×3) HP. +1 Coin Power if it spent 10 or more, and the final Coin is reused at 20. Heals 50% of damage dealt on hit (up to 100 per skill), and heals 10% of max HP after the attack.
  • Defense skill Faded Patience and Ailing Heart: At Combat Start, at 40% or more HP, he gains 5 Bleed and triggers his own Bleed up to 3 times; below 40%, he spends up to 20 Bloodfeast and heals the same amount. Either way, he gains 3 Ailing Heart. Ailing Heart increases by 1 at Turn End and grants 1 Defense Level Up per 3. Below 40% HP, basic skill hits also heal HP.
  • Combat passive — Self-destructive Dedication (5 Lust Owned; unlocked at Uptie Ⅱ): At Turn End, restores (10 − Ailing Heart) SP to the ally with the lowest SP (÷2 at lower Uptie). He negates 1 hit that would bring his HP to 0 and stays at 1 HP that turn (once per battle).

How to Use

Take attacks while raising Aggro and harming himself with S1 and S2, building Bloodfeast and Hand. Once his HP is down and Hand has built up enough, fire S3 to gain healing and damage at the same time. Maximum output often requires a second cycle of skills. He has only a single Stagger Threshold at 80%, and after his self-damage drops him below 80%, a single enemy hit staggers him. If needed, deliberately get the Stagger out of the way early. More actions mean more self-damage, so a later position in team order is best.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Sacrifice for the Family

GluttonyBluntBlunt
Clash Power
3-113-9 → 3-11
Base Power
3
Coin Power
43 → 4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use This skill slot's increases by 3 next turn

On Use Coin Power +1 if the target has 6+ /per that amount (max 2)

On Use Gain 10

-If own HP is 50% or more, gain 15 more

ⅠOn Hit Inflict 1/2

ⅡOn Hit Inflict 1

On Hit Gain 1/2/3

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Bloodfeast

NoneAlways active

If this character is deployed in battle or is in the deployment list, increases by the damage all characters take from turn 1 onward. Each time this character appears in battle, the latent blood strewn across the battlefield is revealed further.

※Active while deployed in battle

Combat Passive

Self-destructive Dedication

Lust ×5Owned

At Turn End, heal the SP of the ally with the lowest SP by (10-own )÷2/1 (excludes self and allies in Panic or E.G.O Corrosion; rounded down)

When taking damage that would reduce HP to 0 in this battle, negate that damage and keep HP at 1 for that turn. (1 time per battle)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Don Quixote Hardblood Arts 6: Whip

Lust ×3Resonance

When the ally with the lowest current HP ratio hits an attack, that ally heals 3 HP (3 times per 1 turn)

-If the damaged target has , heal 3 more HP

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Garden of Thorns: His S3 and Defense skill are Lust, making it easy to join this E.G.O's Lust Resonance. He also has plenty of self-healing.
  • Unbrilliant Glory: He gives himself Bleed to wear down his own HP, making Man in Scabbard build easily, and he makes use of the Aggro and Protection.

KEYWORDSEffect Glossary

Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Bloodied Hand
-Maximum value: 10 -Bloodied Hand Stage 1 -At 10+ Bloodied Hand, it becomes Bloodied Hand Ⅱ. -At 20+ Bloodied Hand, it becomes Bloodied Hand Ⅲ. -When Bloodied Hand is consumed and becomes insufficient, it reverts to the previous stage. -At Bloodied Hand Ⅱ, gain 1 Offense Level Up in proportion to the value -At Bloodied Hand Ⅲ, gain 1 Offense Level Up in proportion to the value, and each time a Base Skill hits, additionally inflict 1 Rupture and 1 Bleed
Ailing Heart
-Maximum value: 10 -At Turn End, the value increases by 1 -At Turn Start, gain 1 Defense Level Up per 3 value If own HP is below 50%, Defense Level increases by 1 per 3 value -If own current HP is below 40%, heal HP by (value×5)% of the damage when a Base Skill hits (min 1, rounded down, max 30 per skill)
Bloodfeast
- Maximum value: 999 - Stock Bleed damage that occurred at that location - Initialized when battle location is changed - This number is shared by all characters - If there is a high rank ally who consumes Bloodfeast in the same turn, you cannot consume Bloodfeast until that character consumes Bloodfeast.

Combat glossary →Review combat basics such as Clashes, SP, and resistances