An Identity that stacks Sinking Potency and Count, then absorbs Sinking through S3 to boost next turn's damage.
Core Mechanics
Sinking bonuses: S1 Sabre Slash and S2 Remise gain Coin Power if the target has at least 6 Sinking, and Clash Power per 3 Sinking Count. S3 Nightmare Hunt gains Clash Power per 3 Sinking Count.
Sinking Count: S2 increases Sinking Count on Clash Win and with Coin Ⅱ. S3 increases Sinking Count by 3 if the target is staggered, and by 3 on a random enemy if it defeats the target.
S3's Coin Ⅳ: Absorbs 10 of the target's Sinking to gain 1 Plus Coin Boost and Damage Up next turn (50% chance to trigger the effect without absorbing).
Combat passive — Endless Nightmares (3 Gloom Resonance; unlocked at Uptie Ⅱ): At Combat Start, gains Damage Up and Fragile based on the change in SP from the previous turn. Damage rises with the target's Sinking.
How to Use
Stack Sinking and Sinking Count with S1 and S2, then absorb it with S3 to convert it into next turn's damage. The passive also gives him Fragile when his SP changes, so watch out for hits.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Sabre Slash
EnvySlash
Clash Power
5-114-10 → 5-11
Base Power
54 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
1
On Use Coin Power +2 if the target has 6+ /Coin Power +1 per 3 on the target (max 2)
On Use Clash Power +1 per 3 Count on the target (max 2)
ⅠOn Hit Inflict 3
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Endless Nightmares
Gloom ×3Resonance
-At Combat Start, gain 1 and 1 per 5 SP difference from the previous Turn Start (max 3/5)
-Damage +1/2% per 1 Potency on the target (max 20/40%)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Suffering
Gloom ×3Owned
At Combat Start, the 1 ally with the lowest SP loses 7/5 SP and gains 1 Gloom DMG Up
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Plus Coin Boost
For 1 turn, increase Plus Coin Power by the value.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Combat glossary →Review combat basics such as Clashes, SP, and resistances