English translation in progress. Untranslated passages remain in Japanese.

Kurokumo Clan Captain Gregor Identity artwork

IDENTITY 1208 · Season 3

Kurokumo Clan Captain

Kurokumo Clan Captain

HP
245
Speed
4-6
Offense Lv.
66/66/67
Defense Lv.
66
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Lust: 2 cards + GuardSloth: 3 cardsGloom: 1 card
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A debuffer that leaves Bleed application to allies and inflicts Offense Level Down with S2 and S3. At enemy Bleed thresholds of 7 and 10, he can leave Offense Level Down, Attack Power Down, and Plus Coin Drop for the next turn to help allies clash.

Core Mechanics

  • Bleed-conditioned debuffs: Coins Ⅰ and Ⅱ of S3 Shadowcloud Shattercleave inflict 1 Offense Level Down, plus 1 more next turn if the target has at least 7 Bleed. Coin Ⅲ inflicts 1 Plus Coin Drop next turn if the target has at least 7 Bleed (10 or more at lower Uptie). Coin Ⅱ of S2 Shadow Cloud inflicts 1 Offense Level Down, plus 1 Attack Power Down next turn if the target has at least 10 Bleed.
  • Clash Power Up at 7+ Bleed: If the target has at least 7 Bleed, S1 Lenticular Rend gains +2 Clash Power (+1 at lower Uptie), S2 +2, and S3 +1. S3 gains +1 Coin Power at 10 or more Bleed. Together with his high minimum rolls, he is strong in battles starting at 0 SP.
  • His own Bleed infliction is modest: S1 inflicts 1 Bleed on Clash Win and +1 Bleed Count with Coin Ⅰ. S2 inflicts 2 Bleed on Coin Ⅰ Heads Hit, and S3 inflicts 3 Bleed on Coin Ⅲ Heads Hit. The combat passive Dark Cloud Blade (4 Lust Owned; unlocked at Uptie Ⅱ) inflicts 1 Bleed on Clash Win (3 times per turn; it does not trigger on one-sided attacks).
  • Support passive — Dark Cloud Style (4 Lust Owned; unlocked at Uptie Ⅲ): When the 1 slowest ally lands an attack on an enemy with at least 7 Bleed (10 or more at lower Uptie), it inflicts 1 Offense Level Down next turn (3 times per turn).

How to Use

Pair him with allies who inflict Bleed and Bleed Count to keep enemy Bleed at 7 or more. Then land S2 and S3 on heavily bleeding enemies to weaken their attacks next turn. S3 does almost nothing against enemies without Bleed, so check the Bleed amount before using it. S1's 1 Bleed and Dark Cloud Blade only trigger on Clash Win, so use them in Clashes when you want to add Bleed.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Lenticular Rend

SlothSlashSlash
Clash Power
5-104-9 → 5-10
Base Power
54 → 5
Coin Power
+5
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

On Use Clash Power +1/2 if the target has 7+

On Clash Win Inflict 1

ⅠOn Heads Hit/On Hit Increase Count by 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Dark Cloud Blade

Lust ×4Owned

On Clash Win, inflict 1 (3 times per 1 turn)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Dark Cloud Style

Lust ×4Owned

When the 1 ally with the lowest Speed hits an enemy with 10/7+ , inflict 1 next turn (3 times per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Suddenly, One Day: His S2 is Lust and S3 Gloom, supplying both required affinities. A Bleed-centered Identity.

KEYWORDSEffect Glossary

BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Offense Level Down
For 1 turn, decrease Offense Level proportional to the value.
Attack Power Down
For 1 turn, decrease the Final Power of attack skills by the value.
Plus Coin Drop
For 1 turn, decrease Plus Coin Power by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances