A Pierce attacker built around a single burst. Heads hits against Bleeding enemies build up to 4 Unjust Enrichment, which Coin Ⅱ of S3 Foregone Conclusion releases while spending ammunition. This slow starter performs best in dungeons or teams with several allies maintaining Bleed.
Core Mechanics
Unjust Enrichment: Through the combat passive Bullets are Pricey (2 Pride Owned; unlocked at Uptie Ⅱ), he holds 7 Ammo (only Coin Ⅱ of S3 spends it, and the effect text has no refill). He gains Unjust Enrichment on Heads Hit against targets with Bleed, up to 4. When a Coin that spends Ammo hits, he spends all Unjust Enrichment for (25 × amount spent)% additional damage. Without Ammo, it becomes (5 × amount spent)% on Critical Hit.
S3: On use, gains 1 Poise per 3 Bleed on the target (up to 10; 5 at lower Uptie). +1 Coin Power per 7 Poise (up to 3; +1 at 7 or more at lower Uptie). Coin Ⅰ adds +2 Bleed Count on Critical Hit. Coin Ⅱ spends 1 Ammo for +100% Critical damage (+50% at lower Uptie). Defeating an enemy grants 1 Plus Coin Boost next turn. This Coin is the only one that spends Ammo.
Building Poise: S1 Negotiation Start and S2 Unilateral Business grant Poise and Poise Count on use and on hit. Coin Ⅱ of S2 gains +50% Critical damage (+30% at lower Uptie).
Bleed relies on Critical Hits: S1's and S2's Bleed infliction mainly comes on Critical Hit (2 Bleed), and the only guaranteed infliction is 3 Bleed from Coin Ⅱ of S2. S1 gains Coin Power if the target has at least 7 Bleed, and S2 per 7 Bleed on the target.
How to Use
Pair him with allies who inflict Bleed to keep enemies bleeding, and land S1 and S2 on Heads to build Unjust Enrichment to 4. Using S3 on enemies with lots of Bleed also increases Poise. On a Critical Hit, Coin Ⅱ's +100% Critical damage stacks with the 100% extra damage from 4 Unjust Enrichment. Preparation takes time, so in short battles he often cannot reach maximum damage. He is easier to use in places like the Mirror Dungeon, where Gifts strengthen Poise.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Negotiation Start
SlothPierce
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1
On Use Gain 2/3
Coin Power +1 if the target has 7+
ⅠOn Hit Increase own Count by 1
On Critical Hit Inflict 2
ⅡOn Heads Hit Increase own Count by 1/On Critical Hit Inflict 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Bullets are Pricey
Pride ×2Owned
- Always active: Hold 7 Ammo
- On Heads Hit against a target with , gain Unjust Enrichment. (max 4)
- When a Coin that consumes Ammo hits, consume all Unjust Enrichment and deal additional damage equal to (25×Unjust Enrichment consumed)% of the damage.
- If out of Ammo, instead consume all Unjust Enrichment on Critical Hit and deal additional damage equal to (5×Unjust Enrichment consumed)% of the damage.
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
New Breathing Hole
Pride ×4Owned
When the 1 ally with the most kills an enemy, that ally gains 1 Pierce DMG Up next turn. (1 time per 1 turn)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.