A tank who cuts in on enemy attacks with fairly high Speed and Aggro and absorbs them with Defense Level Up. S3 Guardian hands Defense Power Up and Defense Level Up to all allies, also strengthening allies' Defense skills.
Core Mechanics
Speed and Aggro: His Speed is 4–8. S1 Standoff grants 2 Haste next turn on Coin Ⅱ Heads Hit (1 at lower Uptie). S2 Flexible Suppression adds +3 Aggro to its slot next turn on use (+2 at lower Uptie), and the Defense skill The Best Defense adds +5 Aggro to its slot next turn on use.
Stacking Defense Level Up: S1 grants +2 on use. Losing a Clash with S1 grants Shield of (Defense Level Up×5) (×3 at lower Uptie) and +2 next turn (+1 at lower Uptie). S2 grants +3 on use (+2 at lower Uptie) and +1 next turn on each Heads Hit with Coins Ⅰ and Ⅱ. The combat passive Combat Shield (5 Sloth Owned; unlocked at Uptie Ⅱ) grants +2 at Combat Start if he is targeted by 2 or more attacks, and +3 below 50% HP.
Bonuses from Defense Level Up: At 6 or more, S2 gains +1 Clash Power and Coin Ⅳ deals +40% damage (+20%/+30% by Uptie). S3 gains +1 Coin Power per 6 (up to 3; +1 at 6 or more at lower Uptie) and +50% damage at 10 or more (+30% at lower Uptie). These conditions are somewhat demanding.
S3 — Guardian: On use, gives 2 Defense Power Up and 3 Defense Level Up to all allies. On Coin Ⅲ hit, gives 3 Defense Level Up to all allies next turn. Defense Power Up raises the Final Power of Defense skills, so the effect is large when combined with allies who use Defense skills.
Defense skill — The Best Defense: Clash Power 15–20 (12–17 at lower Uptie). Grants Shield of (Defense Level Up×2) at Combat Start.
Support passive — Your Shield (5 Sloth Owned; unlocked at Uptie Ⅲ): If the 1 ally with the highest max HP is targeted by 2 or more attacks, they gain 3 Defense Level Up.
How to Use
Use his Speed to act first, raising Aggro with S2 or his Defense skill to take attacks. Defense Level Up is less effective than Protection against attacks of affinities he resists poorly. Time S3 for turns when allies set up their Defense skills. His Clash Power is not high, so supplement it with E.G.O. All of his skills are Slash, and in the Mirror Dungeon he is highly rated in Slash teams that have picked up Broken Greatsword.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Standoff
SlothSlash
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1
On Use Gain 2
On Clash Lose Gain Shield equal to (own ×3/5). Gain 1/2 next turn.
ⅡOn Heads Hit Gain 1/2 next turn
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Combat Shield
Sloth ×5Owned
At Combat Start, gain 2 if targeted by 2+ attacks.
At Combat Start, gain 3 if own HP is below 50%.
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Your Shield
Sloth ×5Owned
If the 1 ally with the highest max HP is targeted by 2+ attacks, that ally gains 3 .
※Unlocked at Uptie Ⅲ; active while on the team but not deployed