English translation in progress. Untranslated passages remain in Japanese.

Zwei Assoc. South Section 4 Gregor Identity artwork

IDENTITY 1206 · Standard

Zwei Assoc. South Section 4

GregorZwei AssociationFixer
HP
285
Speed
4-8
Offense Lv.
65
Defense Lv.
70
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Sloth: 3 cards + GuardGluttony: 2 cardsGloom: 1 card
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A tank who cuts in on enemy attacks with fairly high Speed and Aggro and absorbs them with Defense Level Up. S3 Guardian hands Defense Power Up and Defense Level Up to all allies, also strengthening allies' Defense skills.

Core Mechanics

  • Speed and Aggro: His Speed is 4–8. S1 Standoff grants 2 Haste next turn on Coin Ⅱ Heads Hit (1 at lower Uptie). S2 Flexible Suppression adds +3 Aggro to its slot next turn on use (+2 at lower Uptie), and the Defense skill The Best Defense adds +5 Aggro to its slot next turn on use.
  • Stacking Defense Level Up: S1 grants +2 on use. Losing a Clash with S1 grants Shield of (Defense Level Up×5) (×3 at lower Uptie) and +2 next turn (+1 at lower Uptie). S2 grants +3 on use (+2 at lower Uptie) and +1 next turn on each Heads Hit with Coins Ⅰ and Ⅱ. The combat passive Combat Shield (5 Sloth Owned; unlocked at Uptie Ⅱ) grants +2 at Combat Start if he is targeted by 2 or more attacks, and +3 below 50% HP.
  • Bonuses from Defense Level Up: At 6 or more, S2 gains +1 Clash Power and Coin Ⅳ deals +40% damage (+20%/+30% by Uptie). S3 gains +1 Coin Power per 6 (up to 3; +1 at 6 or more at lower Uptie) and +50% damage at 10 or more (+30% at lower Uptie). These conditions are somewhat demanding.
  • S3 — Guardian: On use, gives 2 Defense Power Up and 3 Defense Level Up to all allies. On Coin Ⅲ hit, gives 3 Defense Level Up to all allies next turn. Defense Power Up raises the Final Power of Defense skills, so the effect is large when combined with allies who use Defense skills.
  • Defense skill — The Best Defense: Clash Power 15–20 (12–17 at lower Uptie). Grants Shield of (Defense Level Up×2) at Combat Start.
  • Support passive — Your Shield (5 Sloth Owned; unlocked at Uptie Ⅲ): If the 1 ally with the highest max HP is targeted by 2 or more attacks, they gain 3 Defense Level Up.

How to Use

Use his Speed to act first, raising Aggro with S2 or his Defense skill to take attacks. Defense Level Up is less effective than Protection against attacks of affinities he resists poorly. Time S3 for turns when allies set up their Defense skills. His Clash Power is not high, so supplement it with E.G.O. All of his skills are Slash, and in the Mirror Dungeon he is highly rated in Slash teams that have picked up Broken Greatsword.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Standoff

SlothSlashSlash
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1

On Use Gain 2

On Clash Lose Gain Shield equal to (own ×3/5). Gain 1/2 next turn.

ⅡOn Heads Hit Gain 1/2 next turn

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Combat Shield

Sloth ×5Owned

At Combat Start, gain 2 if targeted by 2+ attacks.

At Combat Start, gain 3 if own HP is below 50%.

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Your Shield

Sloth ×5Owned

If the 1 ally with the highest max HP is targeted by 2+ attacks, that ally gains 3 .

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Legerdemain: His S1 is Sloth and S2 Gluttony, supplying resources, and his high Speed of 4–8 makes it easy to apply Paralyze first.

KEYWORDSEffect Glossary

Defense Level Up
For 1 turn, increase Defense Level proportional to the value.
Haste
For 1 turn, increase Speed by the value.
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
Defense Power Up
For 1 turn, increase the Final Power of Defense Skills by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances