An Identity that builds Tremor Count before applying heavy Rupture, then converts Charge into Rupture Count.
Core Mechanics
More Rupture from Tremor: S1 Rev Up and S3 Let's Grind 'Em inflict 3 extra Rupture if the target has at least 5 Tremor Count (Coin Ⅰ of S3 triggers Tremor Burst and reduces Tremor Count by 2, so getting the extra on Coins Ⅱ and Ⅲ calls for 7 or more before use). S3 gains +1 Coin Power at 5 or more Tremor Count.
Charge: Charge Count increases on using S1 and S2 Grease Chains. Coin Ⅰ of S3 triggers Tremor Burst and spends up to 4 Charge Count to increase Rupture Count by that much.
S2: Increases Tremor Count and Rupture Count.
Combat passive — Sawblade Fired Up (4 Gluttony Owned; unlocked at Uptie Ⅱ): +1 Rupture inflicted on targets with Tremor.
How to Use
Have other Identities apply Tremor first, extend Tremor Count with S2 (whether it reaches the threshold on its own needs verification), then inflict heavy Rupture with S1 and S3. Against staggered enemies, Coins Ⅱ and Ⅲ of S3 gain +10% damage.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Rev Up
GluttonySlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
On Use Increase own Count by 2
ⅡOn Hit Inflict 2
On Hit If the target has 5+ Count, inflict 3
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Sawblade Fired Up
Gluttony ×4Owned
Inflict +1 on targets with
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Sawblade Maintenance
Gluttony ×4Owned
The 1 ally with the lowest Speed inflicts +1 on targets with
※Unlocked at Uptie Ⅲ; active while on the team but not deployed