A support E.G.O that applies Spark Discharge to enemies, handing Charge to allies who attack them while letting Gloom skills maintain Rupture Count.
Core Mechanics
Spark Discharge: Inflicted on hit (5, 10 at Threadspin Ⅲ, 15 at Ⅳ). Dealing damage to an enemy with it increases the attacker's Charge Count by 1 and reduces its value by 1.
Maintaining Rupture: When an enemy with Spark Discharge takes Gloom damage, its Rupture Count increases by 1. Rupture tends to grow only in Potency with Count running out, so this covers the Count.
His own Charge: His Charge Count increases by 5 before attacking (7 at Threadspin Ⅲ, 10 at Ⅳ).
Passive — Alternating Discharge: On Heads Hit, spends 2 of his own Charge to increase by 1 the Charge of the ally with the lowest Count among those with Charge.
How to Use
Fire it first to apply Spark Discharge, then have Rupture Identities with Gloom skills or Charge Identities hit the target.
It requires 3 Gloom and 3 Envy, with a Sanity cost of 20.
The Corrosion skill cannot distinguish friend from foe, prioritizes targets with Charge (possibly allies), and also increases the target's Charge Count.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Alternating Discharge. It cuts into his own Charge, so there is likely no rush unless the team makes use of it.
Ⅲ: Spark Discharge becomes 10. If you use it in a Rupture team, this is likely the minimum.
Ⅳ: Spark Discharge becomes 15, and the Corrosion skill's Attack Weight becomes 3.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
22~2720~25 → 22~27
Base Power
2220 → 22
Coin Power
+5
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1
Before Attack Increase own Count by 5/7/10
ⅠOn Hit Inflict 5/10/15
Corrosion
Corrosion skill
Blunt
Clash Power
24~3122~29 → 24~31
Base Power
2422 → 24
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
31 → 3
Indiscriminate Prioritizes attacking random targets with
Before Attack Increase own Count by 5/7/10
ⅠOn Hit Inflict 5/10/15 . Increase the target's Count by 5/7
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Alternating Discharge
On Heads Hit, consume 2 own Count to increase the Count of the 1 ally with the lowest Count among allies with by 1
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
Rosespanner Workshop Fixer: Uses Charge and Rupture, and his S2 is Envy and S3 Gloom, supplying the required affinities.
LCE E.G.O:: AEDD: A Charge-centered Identity whose S2 is Gloom and S3 Envy. He also inflicts Rupture.
Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
Spark Discharge
When taking damage, the attacker's Charge Count increases by 1. When taking Gloom damage, own Rupture Count increases by 1. Then the value decreases by 1.