English translation in progress. Untranslated passages remain in Japanese.

Solemn Lament Gregor E.G.O artwork

E.G.O 1207 · HE

Solemn Lament

GregorGloomFuneral of the Dead Butterflies (Lobotomy Corporation / Library of Ruina)Walpurgisnacht event exclusive
Risk Level
HE
SP Cost
25/30/45
Resource Cost
Lust ×1Sloth ×2Gloom ×2Envy ×2E.G.O usable with these resources →
Resistance
×2×1×1×2×0.75×1×0.5

GUIDEMechanics and How to Use

At a Glance

A multi-Coin Blunt E.G.O for Sinking teams that, fired while his SP is high, unloads up to 8 Coins and inflicts heavy Butterfly.

Core Mechanics

  • Unfocused Volley: Attack Weight is 3, but each Coin picks one target. The first Coin hits the main target. Against a single enemy, all Coins hit that enemy.
  • Coin reuse: The third Coin lowers his SP by 2–6 on hit and is reused while his SP is 0 or higher (up to 5 times). The higher his SP, the more reuses.
  • Butterfly: A special Sinking inflicted on each hit, up to 15. Each Butterfly becomes a Dead Butterfly with the chance of landing Heads, or a Living Butterfly otherwise.
  • Passive — Lament: If he has a negative effect at Turn End, he gains 1 Attack Power Up next turn. +15% damage against targets in Panic or E.G.O Corrosion.
  • Heavy requirements: 7 resources in total: 1 Lust, 2 Sloth, 2 Gloom, and 2 Envy, with a Sanity cost of 25.

How to Use

  • Fire it when his SP is close to full. With low SP, the reuse chain does not last.
  • It pays off when fired at a single enemy already loaded with Sinking.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Lament.
  • Ⅲ: After the attack, restores SP based on the number of third-Coin hits.
  • Ⅳ: Coin Power becomes +2 and Clash Power 8–14. SP recovery also increases.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
8~148~11 → 8~14
Base Power
8
Coin Power
+2+1 → +2
No. of Coins
3
Skill Level
Identity Lv+2
Attack Weight
3

When tossing this skill's Coins, randomly select 1 of the attack targets to attack.

-The 1st Coin always hits the main attack target.

-All On Hit effects and that Coin's damage apply only to the attack target selected by the effect above.

When this skill's effects inflict Butterflies, inflict a Dead with the chance of Heads. If not inflicted, inflict a Living . (Checked separately for each 1 )

After Attack Recover SP equal to (number of hits by Coin 3×2/3)

ⅠOn Hit Inflict 1 random

ⅡOn Hit Inflict 1 random

ⅢOn Hit Inflict 1~2 random Butterflies

On Hit Lose 2~6 SP

On Hit If own SP is 0+, reuse this Coin (max 5 times per skill)

Corrosion

Corrosion skill

BluntBlunt
Clash Power
24~32
Base Power
32
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
5

Indiscriminate Attacks random targets

If the target's SP is below 0, damage increases the lower their SP is (max 45%)

Against targets without SP, Damage +1% per 2 (max 45%)

On Kill Recover 5 SP

ⅠOn Hit Inflict 4/5 (Living )

On Hit Inflict 4/5 (Dead )

On Hit Increase Count by 3

On Hit If the target's HP is 50% or less, deal Gloom damage equal to all of the target's Butterflies

-Calculated from the total of Living and Dead Butterflies

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Lament

At Turn End, if this unit has a negative effect, gain 1 next turn

Damage +15% when attacking targets in Panic or E.G.O Corrosion

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Edgar Family Heir: Uses Sinking, and his S1 is Envy, S2 Gloom, and S3 Lust, supplying the required affinities.
  • Lobotomy E.G.O::Lamp: He gains Bind on using S1, making it easy to hold a negative effect and keep Lament going.

KEYWORDSEffect Glossary

Butterfly
Special Sinking Default: 0; maximum: 15 This effect's Potency is The Living; its Count is The Departed. When taking damage, heal the attacker's SP by The Living ÷ 4 (minimum 1, rounded down). If SP is below 0 when taking damage, take Gloom damage equal to Sinking Potency ÷ 5 for every 1 The Departed (maximum Gloom damage: 30, rounded down; halve this damage against targets without SP). At Turn End, reset The Departed to 0. Inflict Sinking equal to The Living, then convert The Living into The Departed. External effects cannot increase this effect's infliction amounts. Extra Sinking infliction effects add Sinking instead of extra Butterfly. Remove this effect when both The Living and The Departed reach 0.
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.