- Dazzle
- -Damage taken from Base Attack skills +0.5% per 1 total Sinking and Burn (max 10%)
-On targets with SP, the Panic type changes to Dazzle
-On targets without SP, Defense Level -2
-Decreases by 1 at Turn End
-This effect does not stack; it is refreshed
-Some enemies with SP whose Panic type cannot be changed receive the effect for targets without SP
※Dazzle Panic effect
-Low Morale: At Turn End, gain 1 Bind and 2 Offense Level Down next turn
-Panic: At Turn End, gain 1 Bind and 4 Offense Level Down next turn
- SinkingShared mechanics →
- When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
- BurnShared mechanics →
- At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
- Bind
- For 1 turn, decrease Speed by the value.
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Plus Coin Boost
- For 1 turn, increase Plus Coin Power by the value.
- Clashable Guard
- On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
- Lamp
- -Maximum value: 8
-At Turn End, gain 1 Bind next turn per 2 value (max 4)
-At Turn End, if the value is at max and an enemy is present, consume all of it and trigger the following effects next turn
• The leftmost slot gains 10 Aggro
• Inflict 3 Dazzle on the enemy (main body) with the highest current HP
- Haste
- For 1 turn, increase Speed by the value.
- Defense Level Up
- For 1 turn, increase Defense Level proportional to the value.
- Damage Up
- For 1 turn, increase damage dealt with skills proportional to the value (max 10).
- Guardians of the Forest
- The following effects trigger before attacking
-If the skill uses Plus Coins, heal 4 SP (if this unit's SP is at max when SP is healed by this effect, gain 2 Offense Level Up next turn)
-If the skill uses Minus Coins, lose 8 SP (this effect cannot reduce SP below -40)
-This effect disappears
- Aggro
- In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.