- Haste
- For 1 turn, increase Speed by the value.
- BleedShared mechanics →
- When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Open Wound
- -Maximum value: 2
-At Turn End, gain 1 Bind next turn
-At Turn End, if the value is 2, it converts to Deep Wound next turn
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Fatal Wound
- -Base value: 3
-On Tremor Burst, Bleed Count increases by 3 (2 times per 1 turn)
-Cannot gain Open Wound (in Focused Encounters, checked per Part)
-At Turn End, gain Bind equal to the value next turn
-Decreases by 1 at Turn End
- Deep Wound
- -Base value: 3
-On Tremor Burst, Bleed Count increases by 1 (2 times per 1 turn)
-Cannot gain Open Wound (in Focused Encounters, checked per Part)
-At Turn End, gain (value-1) Bind next turn
-Decreases by 1 at Turn End
- Tremor - Hemorrhage
- -On Tremor Burst, take Lust damage equal to (Tremor Potency plus Bleed Potency÷2), and Bleed Count decreases by 1
-When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency
-Count decreases by 1 at Turn End
(Affected by effects that change Tremor Potency and Count in the same way)
- Amplitude Conversion
- Convert the target's Tremor or converted Tremor into another type of Tremor.
The existing Tremor's Potency and Count are kept on conversion.
- Bind
- For 1 turn, decrease Speed by the value.
- Defense Level Down
- For 1 turn, decrease Defense Level proportional to the value.
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Clashable Guard
- On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
- Defense Power Down
- For 1 turn, decrease the Final Power of Defense Skills by the value.