English translation in progress. Untranslated passages remain in Japanese.

Move-in Reg. Gregor E.G.O artwork

E.G.O 1210 · TETH

Move-in Reg.

GregorEnvykqe-1j-23S7 exclusive
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Wrath ×1Envy ×5E.G.O usable with these resources →
Resistance
×1×2×2×1×1×1×0.5

GUIDEMechanics and How to Use

At a Glance

A low-cost E.G.O for Envy teams and Charge Identities that builds Charge based on Resonance and spends it all at once for damage.

Core Mechanics

  • Gaining and spending Charge: Before attacking, Charge Count increases by (highest Resonance + 1), up to 7, then it spends up to 15, gaining damage per point spent.
  • Bind and Burn: On hit, inflicts Burn, Resident Reg. Microchip, and 1 Bind next turn. Enemies with the Microchip or Bind receive more Burn Count.
  • Passive — Processing Transfer Reg: If the highest Resonance is 3 or more, skill hits inflict 1 Bind next turn on the main target (once per turn).
  • Low cost: Requires 1 Wrath and 5 Envy, with a Sanity cost of 20.

How to Use

  • Build Envy Resonance and fire it to spread Bind.
  • With Charge Identities, the Charge refund at Threadspin Ⅲ (when spending 15 Charge) can also be used.
  • The Corrosion skill is mainly for gaining Charge on kills, and it likely sees less use than Awakening.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Processing Transfer Reg.
  • Ⅲ: Burn becomes 2, the damage cap 30%, and 5 Charge is returned when spending 15. Coin Ⅱ also increases Charge.
  • Ⅳ: Burn becomes 3, the damage cap 45%, and Microchip infliction becomes 2.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
9~21
Base Power
9
Coin Power
+6
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
3

Coin Power +1 when the following conditions are met (max 3)

-Per 6 Potency on the main target

-By (own Potency-1)

Before Attack Potency inflicted by this skill increases by (own Potency-1) (max 2)

Before Attack Own Count increases by (highest Resonance+1) (max 7)

-If own Count is 3 or less, increase it by 3 more

Before Attack Consume up to 15 own Count; Damage +1/2/3% per 1 Count consumed (max 15/30/45%)

After Attack If the Before Attack effect consumed 15 Count, increase own Count by 5

ⅠOn Hit Inflict 1/2/3

On Hit If the target has or , increase Count by 2

ⅡOn Hit Increase own Count by 2

On Hit Inflict 1/2

On Hit Inflict 1 next turn

Corrosion

Corrosion skill

BluntBlunt
Clash Power
7~21
Base Power
7
Coin Power
+7
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
3

Indiscriminate

Attacks random targets

Coin Power +1 when the following conditions are met (max 3)

-Per 6 Potency on the main target

-By (own Potency-1)

Before Attack Own Count increases by (highest Resonance+3) (max 10)

Before Attack Damage +(own Potency+Count-1)×2/×3% (max 20/40/60%)

On Kill Increase own Count by 4

-Gain 1 next turn (1 time per 1 turn)

ⅠOn Hit Increase Count by 1/2/3

On Hit Inflict 1/2

On Hit Inflict 1 next turn

ⅡOn Coin Toss Consume up to 8 own Count

On Hit If this Coin consumed Count, deal Envy damage equal to ( Count consumed×5)% of this Coin's final damage (min 5%, max 40%)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Processing Transfer Reg

If the highest Resonance is 3+, on skill hit, inflict 1 next turn on the main target (1 time per 1 turn)

If own Potency is 3+, Base Skills that gain or consume own Count, or Base Skills that inflict Potency or Count on enemies, deal +10% damage

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • LCE E.G.O:: AEDD: Uses Charge, and his S3 and Defense skill are Envy, making Resonance easy to build.
  • Lobotomy E.G.O::Lamp: His S1 is Wrath, supplying the required affinity, and he can inflict Burn.

KEYWORDSEffect Glossary

Burn
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Charge
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Resident Reg. Microchip
-Max: 2 -Damage taken from Wrath and Envy skills +10% -On Clash Lose, gain 1 Burn (max 3 times per 1 turn) Decreases by 1 at Turn End
Bind
For 1 turn, decrease Speed by the value.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).