A two-stage multi-target E.G.O: as a tank, it gains Aggro with Flowing while building Man in Scabbard, then fires Incandescence at 40 Man in Scabbard.
Core Mechanics
Unbrilliant Glory - Flowing: Cannot Clash and does not hit; he gains 1 Man in Scabbard and recovers 25 SP. The first time, its requirements are reduced to 1 Wrath, 1 Sloth, and 1 Pride.
Man in Scabbard: Maximum 40. It increases by 10 at Turn End and also builds when he takes damage and similar. He gains 1 Aggro per 8 and 1 Protection per 20.
Unbrilliant Glory - Incandescence: With 1 or more Man in Scabbard, it activates as Incandescence from the second use. It spends all Man in Scabbard to raise Attack Weight and Defense Level, and if it spent 40, the fourth Coin's damage rises greatly and he gains 2 Protection. At 40 Man in Scabbard, it can Clash and he cannot be staggered.
Burn and Tremor: Its single Unbreakable Coin inflicts Burn and Tremor, and damage increases with the main target's Burn and Tremor.
Passive — Wanderer: Man in Scabbard builds from HP and Shield damage he takes and from allies being staggered or dying. At 40 Man in Scabbard, if he is staggered by damage, he can recover from Stagger once per battle.
How to Use
Give it to an Identity with favorable resistances, and absorb the enemy's key skills with Aggro.
Fire Incandescence at 40 Man in Scabbard. Fighting while holding Man in Scabbard without firing it is also an option.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Wanderer. Man in Scabbard builds much faster.
Ⅲ: Flowing's next-turn Offense Level Up becomes 2, and Incandescence's damage is strengthened.
Ⅳ: Flowing also grants Damage Up, and Incandescence is strengthened further.
SKILLSSkill
Awakening
Unbrilliant Glory - Flowing
Slash
Clash Power
5~10
Base Power
5
Coin Power
+5
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1
[Unclashable]
On first use in a battle, the required E.G.O resources decrease to Wrath 1, Sloth 1, and Pride 1
If is 1+, activate as Unbrilliant Glory - Incandescence
This skill does not hit enemies and does not trigger Defense skills. Cannot be reused by external effects
After Attack Gain 1
After Attack Recover 25 SP
After Attack Gain 1/2and 1 next turn
Awakening
Unbrilliant Glory - Incandescence
Slash
Clash Power
10~15
Base Power
10
Coin Power
+5
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
[Unclashable]
This skill cannot be reused by external effects
Becomes Clashable if is 40
On Use If is 40, cannot be Staggered by damage until this skill ends, and Clash Power +20
Before Attack Consume all and apply the following effects (all rounded down)
-Refund 1 each of the E.G.O resources used, (value consumed÷20) times (refunded in the order Pride, Wrath)
-Weight increases by (value consumed÷10) (max 4)
-Gain equal to (value consumed÷10) (1 time per 1 turn)
-If 40 was consumed, the 4th Coin used deals +50/80/100% damage, and gain 2 (1 time per 1 turn)
Before Attack Damage +5% per 8 of the main target's plus (max 25%)
After Attack Recover 5 SP per 1 target Staggered or killed by this skill's damage (max 25)
After Attack Gain 1
Turn End If this skill could not consume 40 , the of the leftmost skill slot on the control panel increases by 4 next turn (1 time per 1 turn)
Ⅰ
Reuse this Coin ( consumed÷10)-1 times (max 3 times)
On Coin Toss If this Coin is not destroyed and there are 3+ attack targets, the last Coin used deals +10/20% damage (in Focused Encounters, Parts count as 1 target each)
On Hit Inflict 1
On Hit Inflict 1
On Hit Without Destruction If this is the last Coin used and the target's Potency is 15+, . The target's Count decreases by 1
On Hit Without Destruction If this Coin has been used 4 times, deal Sloth damage equal to the target's (max 5/10)
Corrosion
Corrosion skill
Slash
Clash Power
4~20
Base Power
20
Coin Power
-4
No. of Coins
4
Skill Level
Identity Lv+6
Attack Weight
3
Indiscriminate
Attacks random targets
If there are 3+ attack targets, when Coins 1~3 hit without being destroyed, the Final Coin deals +25/30% damage (triggers 1 time per 1 Coin; in Focused Encounters, Parts count as 1 target each)
On Use If is 40, Base Power +1
Before Attack Consume all and apply the following effects (all rounded down)
-Gain equal to (value consumed÷10) (1 time per 1 turn)
-If 40 was consumed, the Final Coin deals +110/130/160% damage, and gain 2
(1 time per 1 turn)
Before Attack Damage +3% per 6 of the main target's plus (max 15%)
Before Attack Base Power -4 per 1 destroyed Coin (max -16)
After Attack Gain 1
Turn End If this skill consumed 40 , the of the leftmost skill slot on the control panel increases by 8 next turn (1 time per 1 turn)
Ⅰ
Ⅱ
Ⅲ
Ⅳ
On Hit Inflict 5
On Hit Inflict 5
On Hit Without Destruction If the target has 15+ , . The target's Count decreases by 1
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Wanderer
Gain when the following conditions are met
-Gain 1 per 3 HP damage taken
-Gain 1 per 5 Shield damage taken
-Gain 10 per 1 ally other than this unit who is Staggered
-Gain 20 per 1 ally other than this unit who dies
At Turn Start, if Staggered by damage and is 40, fix all resistances at 2 for this turn and remove own Stagger (1 time per battle; excludes forced Stagger)
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
The Priest of La Manchaland: He gives himself Bleed to wear down his own HP, making Man in Scabbard build easily, and he makes use of the Aggro and Protection.
Dawn Office Rep: His S1 is Sloth, S2 Pride, and S3 Wrath, supplying the required affinities, and he can inflict Burn and Tremor.
KEYWORDSEffect Glossary
Man in Scabbard
-Maximum value: 40
-Gain 1 Aggro per 1 of (value÷8) (max 5, rounded down; applies to the leftmost skill slot on the control panel)
-Gain 1 Protection per 1 of (value÷20) (max 2, rounded down)
-Increases by 10 at Turn End
※Up to 20 can be gained per 1 turn
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Burn
At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
Unbreakable Coin
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.