A Charge Identity that gains Dimensional Castaway by evading, then follows up allies' attacks with S1 Dimensional Slice to build Charge. Use enhanced S3 at 15 Charge Count, then continue the evade-and-follow-up cycle.
Core Mechanics
Defense skill — Sidestep: At Combat Start, he gains 1 Dimensional Castaway and 1 Quadricolor Dimensions (1 more with 3 or more Charge Potency, once per turn). If his Charge Count is below 7, he spends HP to refill it to 7, and if it exceeds 15, he spends 10 of the excess to recover HP and gain Haste next turn. He also gains Charge Barrier equal to his Charge Potency, up to 5.
Follow-ups: Through the always-active passive Open Alley, when an ally other than himself hits an enemy with a skill, he spends 1 Dimensional Castaway to trigger Dimensional Slice on that target and gains 1 Quadricolor Dimensions.
S1 — Dimensional Slice: Spends 2 Charge Count on use and gains 6 on Coin Ⅰ hit (once per skill). With Dimensional Castaway, it spends 1 to reuse Coin Ⅰ (once per skill). The follow-up trigger also spends 1 Dimensional Castaway, so a follow-up S1 only reaches the reuse at 3 or more Charge Potency, when Sidestep grants 2 Dimensional Castaway.
Charge Potency and Quadricolor Dimensions: During battle, he gains 1 Charge Potency each time he spends a cumulative 10 Charge Count. Quadricolor Dimensions (max 4, decreasing by 1 at Turn End) raises Offense Level, Defense Level, and Charge Count gain based on its value, and at 4 or more, his skills deal +(Charge Potency×4)% damage, up to 20%.
S3 — Rip Space: With 15 or more Charge Count, it activates as Four-dimensional Refraction Time Series Severance (a 4-Coin Unfocused Volley that spends 15 Charge Count), gaining 1 Quadricolor Dimensions on each hit with Coins Ⅰ–Ⅲ. Coin Ⅳ is reused at 5 or more Charge Potency (once per skill). With 7–14, it becomes the regular version that spends all Charge Count.
How to Use
It works well to basically turn the S1s in hand into his Defense skill (Sidestep). Gain Dimensional Castaway with Sidestep and earn Charge Count through Dimensional Slice follow-ups timed with allies' attacks. Sidestep refills Charge Count to 7, so combined with the follow-ups, Charge builds quickly. Once Charge Count reaches 15, fire the enhanced S3, then return to Sidestep and follow-ups. As he keeps spending, Charge Potency grows and he meets the reuse conditions for the follow-ups and enhanced S3. S2 Consecutive Dimensional Slice spends 5 Charge Count but only gains 6, a poor return. Treat it as a Clash skill for raising SP. This Identity has no way to restore SP, so he needs to secure SP through Clashes against weak skills or rely on allies' support. Rupture infliction is only a side effect.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Dimensional Slice
PrideSlash
Clash Power
6~135~11 → 6~12 → 6~13
Base Power
65 → 6
Coin Power
+7+6 → +7
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1
On Use Gain +1 Final Power for every 6 of the combined total of this unit's Count and the target's and (max 3)
On Use Consume 2 Count to gain +1 Coin Power
ⅠOn Hit Gain 6 Count (once per 1 skill)
On Hit Inflict 1/2
On Hit Consume 1 to reuse this Coin (once per 1 skill)
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Open Alley
NoneAlways active
During battle, gain 1 Potency for every cumulative 10 Count consumed
When another ally's skill hits an enemy, at the end of that attack consume 1 to use Dimensional Slice on the target, then gain 1
Combat Passive
VelocityAndCoordinatesAndVelocity
Envy ×4Owned
If this unit is faster than the target, deal +(Speed difference × Potency)% damage (max 20%)
At Turn End, gain next turn equal to Potency ÷ 2 (max 2, rounded down)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
LetManOutrunEvenTheRayOfLight
Envy ×3Owned
When the 1 ally with the highest Speed uses a skill that gains or consumes Count, that ally gains 1 next turn (1 time per 1 turn)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When hit by an attack skill, take fixed damage equal to the Potency.
After taking damage, reduce Count by 1.
Dimensional Rift
At Turn End, increase Rupture Count by this value, then remove this effect.
Dimensional Castaway
Maximum: 3
Immediately before being hit, gain a Shield equal to (value)% of Max HP (max 3 times per 1 turn).
Quadricolor Dimensions
Maximum: 4
Each 1 of this value grants the following:
-1+: Offense Level +1
-2+: Defense Level +2
-3+: Charge Count gained from own skills +1
-4+: Own skill damage +(Charge Potency × 4)% (max 20%)
Any amount gained above the maximum is gained next turn instead.
At Turn End, reduce by 1.
Unfocused Volley
-When tossing this skill's Coins, attack 1 randomly chosen target among the targets
- Coin 1 always hits the main target
- All On Hit effects and the Coin's damage apply only to the target chosen by the effect above
Charge Barrier
Gain a Shield equal to Charge Barrier × 3.
When Shield equal to Charge Barrier × 3 is lost, reduce Charge Barrier by 1.
(For W Corp. employees, use ×5 instead of ×3.)
At Turn End, gain Charge Count equal to Charge Barrier, then lose Charge Barrier and the Shield granted by it.
Haste
For 1 turn, increase Speed by the value.
Combat glossary →Review combat basics such as Clashes, SP, and resistances