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Heishou Pack - Mao Branch Ryōshū Identity artwork

IDENTITY 0411 · Season 5

Heishou Pack - Mao Branch

Heishou Pack - Mao Branch

RyōshūH Corp.Heishou PackHeishou Pack - Mao BranchRupture Identities
HP
221
Speed
4-7
Offense Lv.
66/67/69
Defense Lv.
63
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Lust: 3 cardsGluttony: 2 cards + CounterPride: 1 card
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash attacker that uses Strider. Unleashed. Heh on turn 1 to gain Strider【Mao】 and more easily reach 10 Speed. Reused S1 Blinkstep and a powerful S3 deal damage while sustaining Rupture Count; allies supply Rupture Potency.

Core Mechanics

  • Strider【Mao】: Gains 3 on using S3 and her Defense skill (a clashable counter), up to 3. At Turn End, she gains 5 Haste next turn and then loses 1, so gaining 3 provides 5 Haste three times. Her Defense skill is only used when it Clashes with an attack skill, and otherwise grants no Strider.
  • 10 or more Speed: S1 and S3 reuse a Coin once (once per skill). S2 As Written adds +1 Rupture Count with Coin Ⅰ and +10/20/30% damage with Coin Ⅱ, and S3 gains +30% damage with Coin Ⅲ. Her Speed range is 3–6/3–7/4–7, so even with 5 Haste her minimum is 8/8/9, and 10 or more Speed is not guaranteed.
  • S2's Haste: Regardless of Speed, grants 2 Haste next turn on use, once per turn. Combined with Strider's 5 Haste, it raises her minimum Speed next turn.
  • Bonuses from Speed difference and Rupture: S1 and S2 gain +1 Coin Power if she is at least 3 Speed faster than the target, and +1 Coin Power if the target has at least 6/4 Rupture. S2 and S3 gain (Speed difference × target's Rupture Potency)% damage, up to 50%.
  • Maintaining Rupture Count: S1 adds +1 Rupture Count on Clash Win and with Coin Ⅱ, S3 adds +2 on Clash Win and +1 with Coin Ⅰ, and her Defense skill adds +1 with Coin Ⅰ. The Rupture Potency she inflicts is small, around 1–3.
  • Deathrite【Haste】: Inflicted by Coin Ⅰ and the reused Coin of S3. It decreases by 1 each time Rupture triggers from an attack by someone with 10 or more Speed, and each time the bearer's Rupture Count increases by 1. When it reaches 0, it deals Gluttony damage equal to Rupture Potency.
  • Passives: The combat passive Heishou Mutation [Mao] (3 Gluttony Owned; unlocked at Uptie Ⅱ) gives +5% damage while she has Strider【Mao】, and +5% more if the target has Deathrite【Haste】. The support passive Partial Heishou Mutation Training (5 Gluttony Owned; unlocked at Uptie Ⅲ) gives the 1 fastest ally 2 Haste next turn at Turn End.

How to Use

On turn 1, Clash an enemy attack with her Defense skill to gain Strider【Mao】. From turn 2 on, if her Speed is 10 or more, prioritize S1, which becomes 3 attacks with reuse, and use S2 when you need Clash Power or when her Speed falls short of 10. S3 also grants Strider, so fire it while maintaining it. S3 is much weaker below 10 Speed. Pairing her with allies who can inflict Rupture Potency extends the Speed difference × Rupture Potency damage bonus.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Blinkstep

LustSlashSlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

Coin Power +1 if this unit is 3+ Speed faster than the target

On Use Coin Power +1 if the target has 6/4+

On Clash Win Increase Count by 1

ⅠOn Hit Inflict 1

ⅡOn Hit Increase Count by 1

On Hit At 10+ Speed, reuse this Coin 1 time (1 time per skill)

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Heishou Mutation [Mao]

Gluttony ×3Owned

Deal +5% damage if this unit has

Deal +5% damage if the target has

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Partial Heishou Mutation Training

Gluttony ×5Owned

At Turn End, the 1 ally with the highest Speed gains 2 next turn

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Strider【Mao】
Max: 3 At Turn End, gain 5 Haste next turn Decreases by 1 at Turn End
Deathrite【Haste】
Base value: 3 Decreases by 1 and increases the bearer's Rupture Count by 1 when Rupture triggers from attack skill damage by a unit with 10+ Speed When this reaches 0, take Gluttony damage equal to Rupture Potency, then remove this effect ※This effect is not refreshed

Combat glossary →Review combat basics such as Clashes, SP, and resistances