English translation in progress. Untranslated passages remain in Japanese.

N Corp. E.G.O:: Contempt, Awe Ryōshū Identity artwork

IDENTITY 0412 · Season 6

N Corp. E.G.O:: Contempt, Awe

HP
224
Speed
4-7
Offense Lv.
67/68/70
Defense Lv.
63
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Wrath: 2 cardsLust: 1 cardSloth: GuardPride: 1 cardEnvy: 3 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Bleed and Tremor Identity that gathers Gaze on enemies, converts it into Contempt, then fires enhanced S3 for a burst of damage.

Core Mechanics

  • Gaze and Contempt: Gaze has a maximum of 7, and each point gives +10% damage dealt to and taken from Ryōshū. At 7 at Turn End, it becomes Contempt next turn (−50% damage dealt to and taken from Ryōshū), and Contempt reverts to 7 Gaze the following turn. It is inflicted by S1–S3 and the combat passive @#
    #x27;s Hand I Let Slip (2 Lust Resonance; unlocked at Uptie Ⅱ).
  • Bleed and Tremor: Each skill inflicts Bleed and Tremor, and Coin Power and damage rise based on their total. S2 triggers Tremor Burst if the target has at least 3 Tremor Count, and S3 triggers Tremor Burst with Coin Ⅲ and converts into Tremor - Hemorrhage if it hits without being broken.
  • Cascading Gaze of Awe Underneath Contempt: S3 changes into this when the total Gaze across all enemies is 7 or more or Contempt is 1 or more. A 1-Coin big hit with +200% damage against a single target, and even more against targets with Contempt. It spends all Gaze and Contempt after the attack.
  • Contempt of the Gaze: Gained at Combat Start of her Defense skill when the condition is met. She gains 7 Protection and 7 Damage Down, and her Aggro increases by 20.

How to Use

Stack Gaze, Bleed, and Tremor with S1 and S2, and once total Gaze reaches 7 or Contempt is applied, blast through with the enhanced S3. Paired with Yi Sang's N Corp. E.G.O:: Fell Bullet, only on turns when Ryōshū has Contempt of the Gaze, Yi Sang's S3 Target Readjustment Fire turns into I Shall Fire / Anytime, which shoots Ryōshū, once per turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Contemptuous Thing

EnvyPiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use Clash Power +1 if the target has or

On Use Coin Power +1 if/for every 6+ combined and on the target (max 2)

ⅠOn Hit Increase Count by 1

On Hit Increase Count by 1

ⅡOn Hit Inflict 1

Unbreakable Coin

Unbreakable Coin
  • S2 Be Awed: Coin2
  • S3 Awe, Contempt: Coin3
  • S3 (Special) Cascading Gaze of Awe Underneath Contempt: Coin1
  • Special I Shall Fire / Anytime: Coin1, 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Grasp that Forbids Falling

NoneAlways active

When Staggered, gain 4 and gain next turn (1 time per battle)

On death, apply the following effects to 3 enemies in order of most Gaze or Contempt (judged by parts in Focused Encounters)

-Inflict 2 next turn

-Inflict 2 and increase Count by 1

-Inflict 2 and increase Count by 1

Combat Passive

Let me show everyone something very interesting

NoneAlways active

At Combat Start, N Corp. E.G.O:: Fell Bullet Yi Sang's Target Readjustment Fire gains the following effects

-While N Corp. E.G.O:: Contempt, Awe Ryōshū has and can use basic skills, use I Shall Fire / Anytime on Ryōshū instead (1 time per 1 turn; Yi Sang's Uptie tier applies to I Shall Fire / Anytime)

-If N Corp. E.G.O:: Contempt, Awe Ryōshū is not the main target, Ryōshū performs a One-Sided Attack on the main target with Skill 1 before the attack starts (1 time per 1 turn; Damage -50% Indiscriminate; the main target cannot die from this skill)

Combat Passive

@#
#x27;s Hand I Let Slip

Lust ×2Resonance

On hitting an enemy, inflict 1/2 (max 1 time per 1 turn per 1 enemy)

-If this unit has , inflict 1 more

When taking damage from an enemy, inflict 1 on the attacker (1 time per skill, max 3 times per 1 turn)

-If this unit has , when the attacker's last Coin hits, deal Sloth damage to the attacker equal to 10/20% of the damage taken from that Coin (max 10/20 per skill, max 30/60 per 1 turn)

If a basic attack skill consumed an enemy's or , gain equal to ( consumed÷2+ consumed×3) next turn (max 6 per 1 turn, rounded down)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

It flows and cries

Lust ×3Resonance

When the 1 ally earliest in team order hits an enemy, inflict 1 (max 1 time per 1 turn per 1 enemy)

-If the target has , also increase Count by 1

When the 1 ally earliest in team order takes damage from an enemy, inflict 1 on the attacker (max 3 times per 1 turn)

-If the attacker has , also increase Count by 1

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

Gaze
-Max: 7 -Per 1 Gaze, damage taken from and dealt to Ryōshū +10% -On death, moves to the ally of this unit with no or the least Gaze or Contempt (judged by parts in Focused Encounters) (Does not trigger on death during the attack of Cascading Gaze of Awe Underneath Contempt) -If the value is 7 at Turn End, it turns into Contempt next turn
Contempt
-Max: 1 -Damage taken from and dealt to Ryōshū -50% -Targets with Contempt cannot gain Gaze -On death, moves to the ally of this unit with no or the least Gaze or Contempt (judged by parts in Focused Encounters) (Does not trigger on death during the attack of Cascading Gaze of Awe Underneath Contempt) -Removed at Turn End, then gain 7 Gaze next turn
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Tremor - Hemorrhage
-On Tremor Burst, take Lust damage equal to (Tremor Potency plus Bleed Potency÷2), and Bleed Count decreases by 1 -When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency -Count decreases by 1 at Turn End (Affected by effects that change Tremor Potency and Count in the same way)
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.
Torn Memory
- Maximum value 7 - Used in specific Skill
PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Contempt of the Gaze
-Gain 7 Protection -Gain 7 Damage Down -1 of this unit's skill slots gains 20 Aggro -Cannot gain Gaze of Contempt while this unit has Contempt of the Gaze -Removed at Turn End
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Bind
For 1 turn, decrease Speed by the value.
Gaze of Contempt
-Max: 7 -Damage dealt +7% per 1 Gaze of Contempt -Removed at Turn End If Gaze of Contempt is 7 at Turn End, instead of being removed, it turns into Contempt of the Gaze next turn

Combat glossary →Review combat basics such as Clashes, SP, and resistances