A multi-target Gloom Blunt E.G.O that inflicts Sinking and, from Threadspin Ⅲ, can be used at effectively no SP cost.
Core Mechanics
SP recovery (Threadspin Ⅲ): Restores 15 SP after the attack. Its Sanity cost is 15, so using it nets out to zero.
Multi-target and Sinking: A multi-target attack with 3 Attack Weight, and Coin Ⅰ inflicts Sinking on hit (from 2 to 5 at Threadspin Ⅲ). It is a single Coin with 11 Base Power and +10 Coin Power, so its power stays low on Tails.
Passive — Ripple: At Turn Start, heals the ally with the lowest SP by his highest Absolute Resonance on the panel (except while panicking). Without Absolute Resonance, it heals nothing.
Requirements: 5 Gloom and 1 Lust, heavily skewed toward Gloom. It has no Corrosion skill.
How to Use
Use it in teams that can supply Gloom when you want to spread Sinking widely without losing SP.
In teams that build Absolute Resonance easily, fire it early in a long fight to activate Ripple.
Its power is likely too unreliable to be a Clash trump card, so use it to supplement regular skills.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Only unlocks Ripple.
Ⅲ: Base Power goes from 11 to 15, Sinking from 2 to 5, and SP recovery after the attack is added. Its practical performance is decided here.
Ⅳ: Only adds −2 SP Loss Efficiency for all allies next turn and −2 SP loss when using E.G.O. Likely a low priority.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
15~2511~21 → 15~25
Base Power
1511 → 15
Coin Power
+10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3
After Attack Recover 15 SP
ⅠOn Hit Inflict 2/5
After Attack Next turn, all allies gain SP Loss Efficiency -2 and SP Efficiency Loss on E.G.O use -2
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Ripple
At Turn Start, the ally with the lowest SP recovers SP equal to the highest own Absolute Resonance on the control panel
Excludes Panicked allies
※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle
SYNERGYTeams and Synergies
Liu Assoc. South Section 5: S1 (Gloom) and S2 (Lust) supply the required affinities directly, and S1 also restores SP.
Dieci Assoc. South Section 4: S2 (Gloom) inflicts Sinking and S3 increases Sinking Count, so he comfortably covers a Sinking team's Gloom needs.
KEYWORDSEffect Glossary
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.