An Envy Blunt Charge-support E.G.O that hands out Charge Count and Charge Barrier to allies and increases attackers' Charge through Photoelectricity.
Core Mechanics
Distributing Charge: Before attacking, increases and then spends his own Charge Count, giving 5 Charge Barrier to himself and other random allies (more allies based on amount spent ÷ 2). Charge Barrier grants Shield and turns into Charge Count at Turn End.
Clash bonus from Charge Potency (Threadspin Ⅲ): Clash Power increases by his Charge Potency, up to 2 (3 at Threadspin Ⅳ).
Photoelectricity (Threadspin Ⅲ): Inflicted on enemies on Coin Ⅱ hit; each time the enemy takes damage (once per skill), the attacker's Charge Count increases. The amount goes from 1 to 2 at Threadspin Ⅳ.
Passive — The City Where No One Can Hurt Another: +5 maximum Charge Count and +10% damage for Skill 3s that spend Charge. Restores 4 SP at the end of a turn in which he took no damage, but if he has 2 or more basic attack skills with Minus Coins, he loses 4 instead.
Corrosion skill: Uses Minus Coins with an Unbreakable Coin, spending up to 10 Charge to raise Coin Ⅱ's Final Power.
How to Use
To make use of Photoelectricity, fire it first with an Identity that acts early.
It meshes well when the Charge goes to Identities who spend Charge for power.
It is obtained from the Season 8 free pass at Lv 30. While in use, its resistances are Fatal to Wrath and Pride.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Only unlocks the passive, which still offers decent performance.
Ⅲ: Adds Photoelectricity and the Charge Potency-based Clash Power increase, so take it this far if you can.
Ⅳ: Increases the Charge Count and Photoelectricity inflicted and the number of allies who receive Charge Barrier.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
10~22
Base Power
10
Coin Power
+6
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
3
On Use Clash Power increases by own Potency (max 2/3)
Before Attack Gain 1/3/5 Count
Before Attack Consume up to 6/8/10 own Count and give 5 to this unit and (1+ Count consumed÷2) random other allies (max 5/6/7 allies, rounded down)
ⅠOn Hit Gain 2 Count
ⅡOn Hit Inflict 1/2
Corrosion
Corrosion skill
Blunt
Clash Power
10~22
Base Power
22
Coin Power
-6
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
3
Indiscriminate
Attacks random targets
Damage dealt to targets with Shield +15/20/25%
Before Attack Base Power -6 per 1 broken Coin (max -12)
Before Attack Final Power increases by own Potency (max 2/3)
Before Attack Gain 3/4/5 Count
Before Attack Consume up to 6/8/10 own Count and give 7 to this unit and (1+ Count consumed÷2) random other allies (max 5/6/7 allies, rounded down)
Ⅰ
On Hit Gain 2 Count
Ⅱ
[At Coin Toss Start] Consume up to 10 own Count; this Coin's Final Power increases by the amount consumed
On Hit Inflict 1/2
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
The City Where No One Can Hurt Another
Maximum Count +5
Skill 3 (excluding E.G.O skills) that consumes Count or special deals +10% damage
At Turn End, if this unit took no damage this turn, recover 4 SP
- If this unit has 2 or more Minus Coin basic attack skills, lose 4 SP instead (this effect cannot reduce SP below -40)
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
The House of Spiders: The Ring Nursefather: His basic attack skills count as skills that gain Charge Count, and S1 (Pride), S2 (Envy), and his Defense skill (Lust) supply all three required affinities.
R Corp. 4th Pack Reindeer: Has a full set of skills that build and spend Charge, and S2 (Envy) also supplies resources.
KEYWORDSEffect Glossary
Charge
Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
Charge Barrier
Gain a Shield equal to Charge Barrier × 3.
When Shield equal to Charge Barrier × 3 is lost, reduce Charge Barrier by 1.
(For W Corp. employees, use ×5 instead of ×3.)
At Turn End, gain Charge Count equal to Charge Barrier, then lose Charge Barrier and the Shield granted by it.
Photoelectricity
Max: 3
When taking damage, the attacker's Charge Count increases by this value (1 time per skill)
If the attacker has 5 or less Charge Count, they gain 3 more Charge Count
Removed at Turn End
Unbreakable Coin
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Special Charge
Includes Red Eyes, Penitence, Love/Hate, Deep Tears, Corpus Ingredient, Pulsation, Preservation, and Inertia of Drifting