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Repudiation Hong Lu E.G.O artwork

E.G.O 0610 · ZAYIN

Repudiation

Hong LuEnvyResident of Metropolaris?S8 Free Pass Lv30
Risk Level
ZAYIN
SP Cost
15/20/30
Resource Cost
Lust ×2Pride ×1Envy ×2E.G.O usable with these resources →
Resistance
×2×1×1×1×1×2×0.75

GUIDEMechanics and How to Use

At a Glance

An Envy Blunt Charge-support E.G.O that hands out Charge Count and Charge Barrier to allies and increases attackers' Charge through Photoelectricity.

Core Mechanics

  • Distributing Charge: Before attacking, increases and then spends his own Charge Count, giving 5 Charge Barrier to himself and other random allies (more allies based on amount spent ÷ 2). Charge Barrier grants Shield and turns into Charge Count at Turn End.
  • Clash bonus from Charge Potency (Threadspin Ⅲ): Clash Power increases by his Charge Potency, up to 2 (3 at Threadspin Ⅳ).
  • Photoelectricity (Threadspin Ⅲ): Inflicted on enemies on Coin Ⅱ hit; each time the enemy takes damage (once per skill), the attacker's Charge Count increases. The amount goes from 1 to 2 at Threadspin Ⅳ.
  • Passive — The City Where No One Can Hurt Another: +5 maximum Charge Count and +10% damage for Skill 3s that spend Charge. Restores 4 SP at the end of a turn in which he took no damage, but if he has 2 or more basic attack skills with Minus Coins, he loses 4 instead.
  • Corrosion skill: Uses Minus Coins with an Unbreakable Coin, spending up to 10 Charge to raise Coin Ⅱ's Final Power.

How to Use

  • To make use of Photoelectricity, fire it first with an Identity that acts early.
  • It meshes well when the Charge goes to Identities who spend Charge for power.
  • It is obtained from the Season 8 free pass at Lv 30. While in use, its resistances are Fatal to Wrath and Pride.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks the passive, which still offers decent performance.
  • Ⅲ: Adds Photoelectricity and the Charge Potency-based Clash Power increase, so take it this far if you can.
  • Ⅳ: Increases the Charge Count and Photoelectricity inflicted and the number of allies who receive Charge Barrier.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
10~22
Base Power
10
Coin Power
+6
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
3

On Use Clash Power increases by own Potency (max 2/3)

Before Attack Gain 1/3/5 Count

Before Attack Consume up to 6/8/10 own Count and give 5 to this unit and (1+ Count consumed÷2) random other allies (max 5/6/7 allies, rounded down)

ⅠOn Hit Gain 2 Count

ⅡOn Hit Inflict 1/2

Corrosion

Corrosion skill

BluntBlunt
Clash Power
10~22
Base Power
22
Coin Power
-6
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
3

Indiscriminate

Attacks random targets

Damage dealt to targets with Shield +15/20/25%

Before Attack Base Power -6 per 1 broken Coin (max -12)

Before Attack Final Power increases by own Potency (max 2/3)

Before Attack Gain 3/4/5 Count

Before Attack Consume up to 6/8/10 own Count and give 7 to this unit and (1+ Count consumed÷2) random other allies (max 5/6/7 allies, rounded down)

Ⅰ

On Hit Gain 2 Count

Ⅱ

[At Coin Toss Start] Consume up to 10 own Count; this Coin's Final Power increases by the amount consumed

On Hit Inflict 1/2

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

The City Where No One Can Hurt Another

Maximum Count +5

Skill 3 (excluding E.G.O skills) that consumes Count or special deals +10% damage

At Turn End, if this unit took no damage this turn, recover 4 SP

- If this unit has 2 or more Minus Coin basic attack skills, lose 4 SP instead (this effect cannot reduce SP below -40)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Charge
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Charge Barrier
Gain a Shield equal to Charge Barrier × 3. When Shield equal to Charge Barrier × 3 is lost, reduce Charge Barrier by 1. (For W Corp. employees, use ×5 instead of ×3.) At Turn End, gain Charge Count equal to Charge Barrier, then lose Charge Barrier and the Shield granted by it.
Photoelectricity
Max: 3 When taking damage, the attacker's Charge Count increases by this value (1 time per skill) If the attacker has 5 or less Charge Count, they gain 3 more Charge Count Removed at Turn End
Unbreakable Coin
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Special Charge
Includes Red Eyes, Penitence, Love/Hate, Deep Tears, Corpus Ingredient, Pulsation, Preservation, and Inertia of Drifting