A tank and support who hands Defense Level Up to allies while absorbing attacks. Her self-buffs at 5 or more Defense Level Up assume she also receives Defense Level Up from other Zwei Association Identities and similar sources.
Core Mechanics
Defense Level Up for allies: On use, S2 Client Protection grants 2/3 Defense Level Up to the ally with the lowest current HP ratio, up to 3 times per turn. If her own HP ratio is the lowest, she becomes the target. Coin Ⅱ of S3 Law and Order also gives 1 Haste and 2 Defense Level Up next turn to the ally with the lowest ratio, plus 1 more of each if the target is a Zwei Association Fixer.
Combat passive — Territory Protection (4 Gloom Owned; unlocked at Uptie Ⅱ): At Combat Start, grants 2 Defense Level Up to the allies on both sides of her on the dashboard, plus 2 more if the target is below 50% HP.
Self-buffs (5+ Defense Level Up): S2 gains +1/2 Clash Power, and S3 gains +1 Coin Power. Her own sources are limited to 2/3 from losing a Clash with S1 Patrolling, plus Coin Ⅱ of S1 and each Coin of S2 (gained next turn), so a single action rarely reaches the threshold.
External supply: Gregor's Zwei Assoc. South Section 4 grants 3 Defense Level Up to all allies when using S3. Sinclair's Zwei Assoc. West Section 3 can grant Defense Level Up next turn to allies with low HP.
Aggro: S1 adds +2 Aggro to its slot next turn, and Guard adds +3.
How to Use
Her main job is raising allies' durability with S2, S3, and her passive while drawing attacks with Aggro. To aim for her self-buffs, receive Defense Level Up from sources such as Gregor's Zwei Assoc. South Section 4, or lower her own HP ratio so S2 targets herself. She is generally used in Zwei teams. Her Guard also produces Gloom, the most demanded affinity in the cost of the E.G.O Fluid Sac, so she can double as its resource supplier.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Patrolling
EnvyPierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv-1
Attack Weight
1
On Use This skill slot gains 2 next turn
On Clash Lose Gain 2/3
ⅡOn Heads Hit Gain 2 next turn
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Territory Protection
Gloom ×4Owned
At Combat Start, give 2 to the allies on both sides of this unit on the Dashboard
Give 2 more if the target is below 50% HP
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Protection Request Received
Gloom ×2Resonance
At Combat Start, give 2 to the 1 ally with the lowest HP percentage
Give 2 more if the target is below 50% HP
※Unlocked at Uptie Ⅲ; active while on the team but not deployed