An Identity that deals bonus damage on Heads Coins and chains kills against weakened enemies.
Core Mechanics
Bleed: S1 Throat Slit inflicts Bleed on Heads Hit. S2 Shank deals +20% damage if the target has at least 7 Bleed.
S2's Coin Ⅲ: When the enemy is below 25% HP, if the target is still alive after a Heads Hit, the Coin is reused once.
S3 — Mutilate: A 1-Coin big hit (power 5–30). Defeating an enemy reuses the skill once, and a Heads Hit on the reuse greatly increases damage (more if the target has at least 10 Bleed).
Combat passive — Gaiety (2 Gluttony Resonance; unlocked at Uptie Ⅱ): Restores (Gluttony Resonance×2) SP at the start of the next turn.
How to Use
Higher SP makes Heads more likely (a general game rule), so keep his SP high and stack Bleed with S1. Finish weakened enemies with S2 and S3 to chain into reuse.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Throat Slit
EnvySlash
Clash Power
5~134~10 → 5~11 → 5~13
Base Power
54 → 5
Coin Power
+8+6 → +8
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1
ⅠOn Heads Hit Inflict 2/4
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Gaiety
Gluttony ×2Resonance
At the start of the next turn, recover SP equal to (Gluttony Resonance×2)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Gambit
Gluttony ×5Owned
The 1 ally with the highest SP deals +20% damage with Coins that land Heads
※Unlocked at Uptie Ⅲ; active while on the team but not deployed