Bludgeon
- Clash Power
- 5~113~9 → 4~10 → 5~11
- Base Power
- 53 → 4 → 5
- Coin Power
- +6
- No. of Coins
- 1
- Skill Level
- Identity Lv+5
- Attack Weight
- 1
Coin Power +2 if the next skill on the Dashboard is a Blunt skill
ⅠOn Heads Hit Inflict 1/3
English translation in progress. Untranslated passages remain in Japanese.

IDENTITY 0903 · Season 1
A Blunt debuffer that breaks down enemy Defense skills and attacks with Paralyze and Defense Power Down. Her core strength is lining up with other Blunt Identities to strengthen S1 and S2, and, against enemies with clashable Defense skills or counters, Clashing with their attack skills to land S2 and S3 and help allies' Clashes.
Strengthening S1 and S2 requires a Blunt skill to follow, so field her with Blunt Identities of similar Speed (to use her properly, take her to Uptie Ⅳ and pair her with Blunt Identities in the same Speed range). Defense Power Down mainly matters against enemies with clashable Defense skills or counters: Clash those enemies' attack skills with S2 and S3 to land them, making it easier for following allies to break their defenses. Clashable Defense skills are triggered by the first one-sided attack they receive, so trying to push through with one-sided attacks hits the defense before it is weakened. S3's bonus requires landing before anyone else, which is hard in today's Focused Encounters with many fast Identities, so it mainly pays off in regular battles.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
Coin Power +2 if the next skill on the Dashboard is a Blunt skill
ⅠOn Heads Hit Inflict 1/3
Deal +10% damage to enemies that used a Defense skill this turn
※Unlocked at Uptie Ⅱ; active while deployed in battle
The 1 ally with the highest current HP deals +20% damage to enemies that used a Defense skill this turn
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Combat glossary →Review combat basics such as Clashes, SP, and resistances