A multi-target Pierce E.G.O with Minus Coins that uses Charge built from Envy Resonance and Tails Hits to raise its power.
Core Mechanics
Power from Charge: +3 Skill Power for every 5 Charge spent (Threadspin Ⅳ, up to +12). Its Coins are Minus Coins with −12 Coin Power, so power drops the more Heads land.
Earning Charge: Charge increases by Envy Resonance on use (Threadspin Ⅲ), and also on Tails Hit.
Passive — Roar: Defeating an enemy increases Charge by half of Envy Absolute Resonance. A minor supplement with a strict condition and small effect.
Corrosion skill: Spends all Charge to gain power, but each Heads Hit increases Fragile next turn. It attacks friend and foe alike.
How to Use
Build Envy Resonance to store Charge before firing. Its power swings widely between Heads and Tails, so it is not suited to reliable Clashes.
It requires a heavy 3 Wrath, 2 Lust, and 3 Envy, so whether the team can cover it is the premise.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Roar.
Ⅲ: Raises power, adds Charge gain on use, and raises Charge on Tails Hit from 3 to 5.
Ⅳ: Becomes +3 power for every 5 Charge spent (up to +12), greatly widening the enhancement range.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
21~3317~29 → 21~33
Base Power
3329 → 33
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
On Use Gain Count equal to the Envy Resonance
Spend 5 Count/each time for Skill Power +3 (max 12)
ⅠOn Tails Hit Gain 3/5 Count
Corrosion
Corrosion skill
Pierce
Clash Power
18~3914~35 → 18~39
Base Power
3935 → 39
Coin Power
-21
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
Indiscriminate Attacks random targets
On Use Gain Count equal to the Envy Resonance
Spend all Count for Skill Power +6/10/15
ⅠOn Heads Hit Gain 3 next turn
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Roar
When defeating an enemy, gain Count equal to that turn's (Envy Absolute Resonance÷2)
※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle
SYNERGYTeams and Synergies
MultiCrack Office Fixer: Has skills that gain Charge, and S1 (Wrath) and S2 (Envy) also supply this E.G.O's resources.
Shi Assoc. South Section 5: S1 is Lust, S2 is Wrath, and S3 is Envy, supplying all three required affinities through skills.
KEYWORDSEffect Glossary
Charge
Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).