English translation in progress. Untranslated passages remain in Japanese.

AEDD Heathcliff E.G.O artwork

E.G.O 0703 · TETH

AEDD

HeathcliffGloomShock CentipedeS2 Free Pass Lv30
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Gloom ×3Envy ×2E.G.O usable with these resources →
Resistance
×0.5×1×2×1×2×1×1

GUIDEMechanics and How to Use

At a Glance

A light Gloom Blunt E.G.O that, for just 5 resources, delivers multi-target attacks, Paralyze, and Haste together, with a passive that cycles HP and Charge when hit.

Core Mechanics

  • Light multi-target: Despite light requirements of 3 Gloom and 2 Envy, its power is high, and Attack Weight becomes 3 at Threadspin Ⅳ.
  • Paralyze and next-turn Haste: Inflicts 3 Paralyze on hit (plus 1 Gloom Fragility at Threadspin Ⅲ) and grants 2 Haste next turn. Paralyze helps allies' Clashes.
  • Charge from lost HP: Before attacking, increases Charge by 1 per 10% HP lost, up to 5 (7 at Threadspin Ⅲ).
  • Passive — Temperamental Discharge: When taking damage, spends 1 Charge to recover 2.5% HP, and below 40% HP, Charge increases and the recovery also triggers. It assumes taking hits and barely works until his HP drops.

How to Use

  • The basic use is spreading Paralyze across multiple targets to make allies' Clashes easier.
  • If you aim for Temperamental Discharge, limit damage taken with Guard or Protection so that hits end up restoring HP. Watch out for Stagger.
  • The Corrosion skill is a Minus Coin type that costs HP on Tails Hit from Threadspin Ⅲ.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Temperamental Discharge.
  • Ⅲ: Raises Base Power and adds Gloom Fragility infliction. Adds Charge gain on Tails Hit to the Corrosion skill.
  • Ⅳ: The Awakening skill's Attack Weight goes from 1 to 3, likely an upgrade with no downside.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
22~2919~26 → 22~29
Base Power
2219 → 22
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
31 → 3

Before Attack Gain 1 Count per 10% HP lost (max 5/7)

Gain 2 next turn

ⅠOn Hit Inflict 3 and 1 Gloom Fragility

Corrosion

Corrosion skill

BluntBlunt
Clash Power
22~2919~26 → 22~29
Base Power
2926 → 29
Coin Power
-7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1

Indiscriminate Attacks random targets

Before Attack Gain 1 Count per 10% HP lost (max 5/7)

Gain 2 next turn

ⅠOn Hit Spend all Count to deal additional Gloom damage equal to ( Count spent×2.5)% of the damage (max 30%/50%)

On Tails Hit At the end of the attack, spend 10% of Max HP to gain 10 Count

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Temperamental Discharge

When taking damage, spend 1 Count to heal 2.5% of HP

If HP is below 40% when taking damage, gain 1 Count and the healing triggers ( Count can increase by up to 10 per 1 turn)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Lobotomy E.G.O:: Sunshower: S1 (Envy) and S2 (Gloom) supply resources, and his passive grants Protection equal to Sinking and Blunt DMG Up after taking damage, suiting a playstyle built on taking hits.
  • MultiCrack Office Fixer: S2 (Envy) and S3 (Gloom) supply resources, and his S2 spends HP to increase Charge, likely pairing well with the Charge-using passive.

KEYWORDSEffect Glossary

Charge
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Paralyze
For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).