A starting Pride Pierce E.G.O with light resources and high Base Power that reliably wins Clashes while adding Rupture.
Core Mechanics
Stable Clash Power: 15 Base Power (20 at Threadspin Ⅲ) with +3 Coin Power, giving it a high minimum. Even at low SP, it is easy to set up Clashes with good odds.
Inflicting Rupture: Coin Ⅰ inflicts 2 Rupture on hit (4 at Threadspin Ⅲ).
Follow-up below 50% HP: +10% damage (+30% at Threadspin Ⅲ) when the target is below 50% HP.
Passive — Tactical Perfection: At Turn End, if she was not attacked even once that turn, she gains 1 Damage Up next turn (stacks up to 3 times).
How to Use
It requires 2 Sloth and 2 Pride with a light Sanity cost of 10, so fire it early when her hand has not come together, or when you just need to get through a moment.
The passive takes effect from the turn after use, so if you use it, early in the battle fits best. It likely builds up poorly against opponents whose hits cannot be avoided.
It has no Corrosion skill. Its resistances are Fatal to Lust and Envy and Endured against Pride.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Tactical Perfection.
Ⅲ: Base Power becomes 20, Rupture 4, and the below-50%-HP damage bonus +30%. Its performance is likely complete here.
Ⅳ: Gives 1 Damage Up to 1 random ally when an enemy is defeated. The effect is small, so it is likely a low priority.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
20~2315~18 → 20~23
Base Power
2015 → 20
Coin Power
+3
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1
Damage +10/30% if the target's HP is below 50%
ⅠOn Hit Inflict 2/4
On Kill Give 1 to 1 random ally
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Tactical Perfection
At Turn End, if this unit was not attacked even 1 time this turn, gain 1 next turn (stacks up to 3 times)
※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle
SYNERGYTeams and Synergies
LCB Sinner: Her S1 and Defense skill are Sloth and S2 is Pride, supplying the required affinities, and she has Rupture-inflicting skills.
Blade Lineage Salsu: Her S3 and Defense skill are Pride, covering the Pride resources.
KEYWORDSEffect Glossary
Rupture
When hit by an attack skill, take fixed damage equal to the Potency.
After taking damage, reduce Count by 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).