English translation in progress. Untranslated passages remain in Japanese.

LCB Sinner Outis Identity artwork

IDENTITY 1101 · Standard

LCB Sinner

OutisLCB SinnerLCBLimbus CompanyRupture Identities
HP
195
Speed
3-7
Offense Lv.
68
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Sloth: 3 cards + EvadeGloom: 1 cardPride: 2 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A fragile, offense-focused Identity that mainly clashes with her 3-Coin S1 Draw of the Sword. Use S2 against slower enemies and S3 against enemies with high HP.

Core Mechanics

  • S1 — Pulled Blade: Despite being Skill 1, it has 3 Coins and an Offense Level of Identity Lv +3. With many Coins, a single Tails rarely loses her the Clash. Coin Ⅱ inflicts 2 Rupture on hit (only on Heads Hit at lower Uptie), and Coin Ⅲ inflicts 1 Rupture on Heads Hit.
  • S2 — Backslash: 2 Coins. If she is faster than the target, each Coin deals +20% damage (+10% at lower Uptie).
  • S3 — Piercing Thrust: 1 Coin with +14 Coin Power. +20% damage if the target has 50% or more HP, and Rupture Count increases by 1 on hit.
  • Low durability: Her Defense Level is Identity Lv −4. Losing Clashes hurts a lot, so she needs to pick who to throw her skills at.
  • Passives: The combat passive Executor (4 Sloth Owned) gives +10% damage against targets below 0 SP. The support passive Military Mindset (5 Sloth Owned; unlocked at Uptie Ⅲ) gives +30% damage to the 1 ally with the highest current HP when attacking enemies below 0 SP.

How to Use

S1 has many Coins and stable Clashes, so use it actively as her main skill. However, S1's power range is narrow, so avoid Clashing strong skills with it and deflect those with S3's high Coin Power instead. Use S2 against opponents she can outspeed, and land S3 on high-HP enemies early in the fight for a big chunk of damage that leads into allies' follow-ups. S1 and S2 alone cover the resources for her starting E.G.O To Páthos Máthos, making her self-sufficient.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Pulled Blade

SlothPiercePierce
Clash Power
3~93~6 → 3~9
Base Power
3
Coin Power
+2+1 → +2
No. of Coins
3
Offense Level
Identity Lv+3
Attack Weight
1

ⅡOn Heads Hit/On Hit Inflict 2

ⅢOn Heads Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Executor

Sloth ×4Owned

Deal +10% damage if the target's SP is below 0

※Active while deployed in battle

Support Passive

Military Mindset

Sloth ×5Owned

The 1 ally with the highest current HP deals +30% damage when attacking enemies with SP below 0

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • To Páthos Máthos: Her S1 and Defense skill are Sloth and S2 is Pride, supplying the required affinities, and she has Rupture-inflicting skills.

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances