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GLOSSARY / Types and Resistances

Sin Resources

Types and Resistances

At a Glance

Resources stored by Sin affinity, used for E.G.O and passive requirements.

GUIDEHow It Works

Actually using a skill with a Sin affinity generates 1 resource of that affinity, even after a Clash Loss. It generates nothing if canceled before use by Stagger, death, or similar causes.

E.G.O consumes its displayed resource cost. Owned passives normally check resources at Turn Start; resources gained later in that turn do not activate them retroactively.

Resonance checks this turn's selected skill affinities; Owned checks stored resources. Similar-looking requirements use different information.

NOTESCommon Misunderstandings

  • An Owned requirement does not itself mean those resources are consumed each time.

EXAMPLEWorked Example

Generating, spending, and Owning resources

  1. Use a skill with a Sin affinity to gain resources
  2. Spend the required resources when using E.G.O
  3. Owned passives check the resources held at Turn Start

Read Identity-specific resource generation, consumption, and passive requirements separately.

Checked: / These entries explain general mechanics. Check individual skill and enemy descriptions for exceptions.

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