English translation in progress. Untranslated passages remain in Japanese.

Seven Assoc. South Section 6 Ryōshū Identity artwork

IDENTITY 0402 · Standard

Seven Assoc. South Section 6

RyōshūSeven AssociationFixerRupture Identities
HP
204
Speed
3-7
Offense Lv.
70
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Sloth: 3 cardsGluttony: 1 card + CounterPride: 2 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash Identity that seeks clash wins through high skill levels and high maximum Power. Land S3 Swash after winning its clash to inflict 5 Slash Fragility and boost single-target damage next turn. Few Coins make her performance highly dependent on SP.

Core Mechanics

  • Strong Clash performance: All of her attack skills and her Defense skill have Skill Level Identity Lv +5. S2 Upper Slash is 1 Coin with +12/+14 Coin Power, and S3 is 3 Coins with Clash Power 4–19.
  • S3's Slash Fragility: On Coin Ⅰ hit, inflicts 3 Slash Fragility next turn, plus 2 more on Clash Win (5 total). It cannot be inflicted if Coin Ⅰ is broken in the Clash.
  • S2 — Upper Slash: +2 Skill Power if the target has Slash Fragility. Grants 1 Attack Power Up next turn on Clash Win. Coin Ⅰ inflicts 2 Defense Level Down.
  • Combat passive — C. I. H. (5 Gluttony Owned; unlocked at Uptie Ⅱ): +10% Slash damage this turn.
  • Support passive — Ice Breaker (4 Gluttony Owned; unlocked at Uptie Ⅲ): +1 to the Rupture inflicted by the 1 ally with the lowest max HP.

How to Use

While her SP is high, actively take Clashes with S2 and S3. Throw S3 at opponents she can beat to aim for 5 Slash Fragility, then press the attack next turn with S2 and Slash allies. S1 and S2 are 1-Coin skills, so her Clashes are unstable early on when SP is low, and her low HP makes her crumble easily. She only inflicts a little Rupture with S1 Slash, so in Rupture teams she can also sit in backup for her support passive.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Slash

SlothBluntBlunt
Clash Power
4~123~9 → 4~10 → 4~12
Base Power
43 → 4
Coin Power
+8+6 → +8
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
1

ⅠOn Heads Hit/On Hit Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

C. I. H.

Gluttony ×5Owned

Slash damage +10% this turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances