English translation in progress. Untranslated passages remain in Japanese.

N Corp. Großhammer Meursault Identity artwork

IDENTITY 0504 · Season 1

N Corp. Großhammer

MeursaultN Corp. FanaticsN Corp.Bleed Identities
HP
321
Speed
3-5
Offense Lv.
65
Defense Lv.
70
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Wrath: 2 cards + CounterSloth: 3 cardsPride: 1 card
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Nails tank whose main pattern is applying Nails with S3 Annihilate Heretics, then using S2 You Are Cleansed of Sin to add Bind and Attack Power Down and hinder enemy actions.

Core Mechanics

  • 5 Nails via S3 then S2: S2's Coin Ⅰ inflicts 3 Nails, and Coin Ⅱ inflicts 3 Bind next turn. If the target has at least 5 Nails, it additionally inflicts 2 Bind and 1/2 Attack Power Down. S2 alone cannot reach 5 Nails, so apply "2 Nails next turn" with Coin Ⅰ of S3 on the previous turn.
  • Aggro: On use, S1–S3 increase that slot's Aggro next turn, making him more likely to be targeted in Focused Encounters. His Defense Level is a sturdy Identity Lv +5.
  • Bonuses below 50% HP: S1 Drive gains +2 Coin Power, and the Defense skill Foolishness…! gains +2 Final Power.
  • S3's healing: Coin Ⅱ of S3 heals HP equal to 50% of the damage dealt on hit, +3% per Nail on the target.
  • Combat passive — Obsessive Hammer (4 Wrath Resonance; unlocked at Uptie Ⅱ): At Combat Start, if his HP is below 50%, removes 1 negative effect and grants 1 Fanatic, 1 Attack Power Up, and 3 Protection. It requires both 4 Wrath Resonance and HP below 50%, so it is hard to trigger on purpose.
  • Support passive — Highest Honor (3 Wrath Resonance; unlocked at Uptie Ⅲ): While in backup, the 1 ally below 50% HP with the lowest current HP gains 1 Attack Power Up and 1 Protection (plus 1 Fanatic for N Corp. Fanatics).

How to Use

Open with S3 to plant Nails, then on the next turn use S2 to land the enhanced debuffs at 5 or more Nails. Pairing him with allies who inflict Nails (such as N Corp. Identities) makes S2's condition easier to meet even without S3. In Focused Encounters, draw attacks with Aggro and hold out with his durability and S3's healing.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Drive

SlothPiercePierce
Clash Power
5~74~6 → 5~7
Base Power
54 → 5
Coin Power
+1
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1

On Use This skill slot gains 4 next turn

Coin Power +2 if own HP is below 50%

ⅠOn Hit Push back own Stagger Threshold by 30%/60% of the damage

ⅡOn Hit Push back own Stagger Threshold by 30%/60% of the damage

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Obsessive Hammer

Wrath ×4Resonance

At Combat Start, if HP is below 50%, remove 1 negative effect on this unit and gain 1 , 1 , and 3

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Highest Honor

Wrath ×3Resonance

If the 1 ally with the lowest current HP is below 50% HP, they gain 1 and 1 . If the target is an N Corp. , they gain 1 more

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Screwloose Wallop: Has Drive, which gains Coin Power below 50% HP, and a passive that grants 3 Protection and more below 50% HP, so he makes good use of a lowered-HP state.

KEYWORDSEffect Glossary

Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
Nails
Special Bleed At Turn Start, inflict 1 Bleed and increase Bleed Count by this value. At Turn End, this value is halved. (Rounded down)
Bind
For 1 turn, decrease Speed by the value.
Attack Power Down
For 1 turn, decrease the Final Power of attack skills by the value.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Fanatic
When attacking a target with Nails, raise Final Power by this value.
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances